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Metanet Co-Founder Outlines Graphics ++ in N++ on PlayStation 4

50°
18w ago - Metanet Co-Founder Mare Sheppard outlined graphics ++ in N++ on PlayStation 4 today with details below, as follows:

Hello again! We're back with another blog post; this time we thought we'd talk about one of the new things we're most happy with in N++: the graphics.

One of the main inspirations for the look of N++ was print-based graphic design: bold, smooth blocks of color with crisp, sharp edges.

We wanted something that looked and felt different from other games - something simple but refined. In order to make this vision a reality, we needed two things: a style, and the technology necessary to support it.

We at [Register or Login to view links] have always loved graphic design, especially in print. In fact, we have a rather large library of design books we frequently pore over.

It has always been a dream of ours to work with one of our favorite designers, and - thanks in part to Sony's support via the Pub Fund program - we were able to finally realize this dream with N++, and team up with graphic designer MASA. We became aware of MASA through a book called 'Latino', released in the early 2000s by our favorite publisher, [Register or Login to view links].

So, over the course of the summer of 2013, we worked...
 

RSXGL - RSX Graphics Library for PS3 is Now Ready for Developers

700°
105w ago - Sony PlayStation 3 hacker KaKaRoToKS has announced today that the RSX Graphics Library for PS3 known as RSXGL by Alex Betts is now ready for use by developers.

Download: [Register or Login to view links] / [Register or Login to view links]

From his blog: RSXGL Working and Usable

Hi everyone!

When the PS3 homebrew scene started, a lot of people were complaining that it wasn’t possible to write 3D games for the PS3 because of its lack of OpenGL library.

Almost a year ago, Alex Betts thought he would tackle this problem and he started working on RSXGL... an implementation of the OpenGL 3.1 specification written from scratch targeting the PS3′s RSX.

Anyone in their right mind would say that it’s impossible, that it’s too much work, but Alex spent the last year working on it, alone, until it became usable. You can read some news about it here.

For some reason though, no one used it to build their own apps. Maybe the status of the project...
 

Sony PS4 Console in Development, AMD Building Graphics Tech?

1150°
134w ago - A few months back Sony stated that PlayStation 4 is expected to arrive with rival next-generation consoles, and today [Register or Login to view links] reports that PS4 is in development with AMD rumored to be building the system's graphics technology.

To quote: "Sony is working on an as-yet-unannounced new gaming console, former AMD employees say, and the processor designer may play a key role in the new product.

AMD's graphics technology is already used in Microsoft's XBox 360 console. However, Sony's PlayStation 3 - introduced in 2006 - relies on graphics technology from Nvidia.

AMD declined to comment on the project. Sony Chief Transformation Officer George Bailey also declined to discuss Sony's new console, or even acknowledge its existence.

However, at AMD's analyst day last month, AMD Chief Financial Officer Thomas Seifert identified gaming as one of several trends that will drive revenue growth at AMD in 2012."


 

Video: Shank 2 Coming to PSN with Sharper Graphics, New Co-Op

300°
154w ago - Today Klei Co-Founder Jamie Cheng has announced that Shank 2 will be coming to PSN complete with sharper graphics and new co-op functionality.

To quote: I'm here to talk a bit about our newest PSN title – Shank 2! Honestly, it's been a fantastic journey. We bet everything on the first game, and the fans both supported us and gave us meaningful feedback on the game.

The encouragement has not only allowed us to survive and thrive, but gave us a huge reason to take a look at the game and make big improvements. I'm here to talk a bit about what we've been working on.

Let's start with the art. As you may know, our entire art team consists of professional animators and painters from the 2D animation industry, and again Jeff Agala directed the visuals. The goal here was to blow away our previous fidelity and set a new bar for ourselves.

To do that, we doubled the resolution of all the source character art to push the graphic novel style, adding a huge amount of extra detail to the environment and even doubling the amount of animation in the game.





We've also worked hard on making environments are far more interactive – collapsing ceilings, crumbling floors, fiery environments, barrels and other large objects that...
 

RSXGL - The RSX Graphics Library for PS3 is Now Available

700°
156w ago - Following up on previous news and the PS3 Linux kernel module, this weekend PlayStation 3 developer gzorin (aka Alexander Betts) has made available RSXGL - the RSX Graphics Library for PS3.

Download: [Register or Login to view links]

To quote: RSXGL - The RSX Graphics Library

This library implements parts of the OpenGL 3.1 core profile specification for the PlayStation 3's RSX GPU. It's suitable for use in programs that have exclusive access to the RSX, such as GameOS software (and is likely unsuitable for implementing a multitasking desktop, as the library
doesn't arbitrate access to the RSX).

Please see the STATUS file for up-to-date information about the current capabilities of this library.

Briefly, the following OpenGL 3.1 features haven't been implemented yet (the RSX is capable of supporting most of them):

  • Full GLSL support. Currently, GLSL and Cg shaders can be compiled offline and used with a OpenGL ES 2 style API.
  • Instanced draw commands.
  • Framebuffer objects and...

 
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