93w ago - A few months back Sony stated that PlayStation 4 is expected to arrive with rival next-generation consoles, and today Forbes.com reports that PS4 is in development with AMD rumored to be building the system's graphics technology.
To quote: "Sony is working on an as-yet-unannounced new gaming console, former AMD employees say, and the processor designer may play a key role in the new product.
AMD's graphics technology is already used in Microsoft's XBox 360 console. However, Sony's PlayStation 3 - introduced in 2006 - relies on graphics technology from Nvidia.
AMD declined to comment on the project. Sony Chief Transformation Officer George Bailey also declined to discuss Sony's new console, or even acknowledge its existence.
However, at AMD's analyst day last month, AMD Chief Financial Officer Thomas Seifert identified gaming as one of several trends that will drive revenue growth at AMD in 2012."
113w ago - Today Klei Co-Founder Jamie Cheng has announced that Shank 2 will be coming to PSN complete with sharper graphics and new co-op functionality.
To quote: I'm here to talk a bit about our newest PSN title – Shank 2! Honestly, it's been a fantastic journey. We bet everything on the first game, and the fans both supported us and gave us meaningful feedback on the game.
The encouragement has not only allowed us to survive and thrive, but gave us a huge reason to take a look at the game and make big improvements. I'm here to talk a bit about what we've been working on.
Let's start with the art. As you may know, our entire art team consists of professional animators and painters from the 2D animation industry, and again Jeff Agala directed the visuals. The goal here was to blow away our previous fidelity and set a new bar for ourselves.
To do that, we doubled the resolution of all the source character art to push the graphic novel style, adding a huge amount of extra detail to the environment and even doubling the amount of animation in the game.
We've also worked hard on making environments are far more interactive – collapsing ceilings, crumbling floors, fiery environments, barrels and other large objects that...
This library implements parts of the OpenGL 3.1 core profile specification for the PlayStation 3's RSX GPU. It's suitable for use in programs that have exclusive access to the RSX, such as GameOS software (and is likely unsuitable for implementing a multitasking desktop, as the library
doesn't arbitrate access to the RSX).
Please see the STATUS file for up-to-date information about the current capabilities of this library.
Briefly, the following OpenGL 3.1 features haven't been implemented yet (the RSX is capable of supporting most of them):
Full GLSL support. Currently, GLSL and Cg shaders can be compiled offline and used with a OpenGL ES 2 style API.