4w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Dying Light PS4 on PlayStation 4.
Below are the details, to quote: The art of parkour already has ample thrills for any athlete. You certainly don't need hordes of snarling ghouls nipping at your heels to make it any more exhilarating, but Dying Light blends the two together in a huge world devastated by the undead apocalypse.
Designed by the same team that brought Dead Island to the gaming masses, Dying Light is a first-person survival game. It boasts a new combat system and tremendous player freedom in complex environments. It also, as you might expect, includes lots and lots of infected (and ways to kill them, too).
The developers at Techland brought Dying Light to the PS4 launch event here in New York City this week, demonstrating the broad array of tactical options players have to approach any situation in game. Both combat and movement are essential components to the experience - running away from danger is just about as much fun as running straight into it.
Dying Light is set inside the wrecked and ruined city of Harran, a fictional locale with an ancient history. Game Designer Maciej Binkowski likens it to Istanbul, Turkey, as he boots up Dying Light on PS4, passing me the DualShock 4 with an eager...
4w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Need for Speed Rivals for PlayStation 4 with details below.
To quote: When the idyllic forests and glittering coasts of Redview County are screaming by your window, there's precious little time to appreciate online functionality like Alldrive. Which, in a way, suggests how well it's been implemented in the blazing-fast Need for Speed Rivals.
From the newly minted Ghost Games in Gothenburg, Sweden, Rivals launches alongside PS4 on November 15th. It puts players firmly behind the wheel of either a cop or racer in a massive network of roads, laced through boiling desert and rainy hills.
Rivals made an impressive appearance at the PS4 launch event here in New York City, with a live demonstration of the Alldrive multiplayer functionality, and even a few perilous night races using PS Vita Remote Play.
With DualShock 4 in hand, I dropped into Redview - which was heavily inspired by the California coast - where several players were already burning through the map. Ghost Games' Founder Marcus Nilsson was at my side as a fellow cop.
No pressure. Pulling up alongside his beautiful patrol car, he started a pursuit event. One touch of L1 and we were in the event together, chasing after a group of racers...
4w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Infamous Second Son on PlayStation 4.
Below are the details, to quote: Things don't go as planned for Delsin Rowe, the smug but likeable hero of Infamous Second Son. Following the catastrophic events that shook the world in the first two games, Delsin's super-powered status as a Conduit is laid bare after exposure to other superhumans.
Delsin can absorb the powers of others, and then employ them for his own devices. He has serious potential, and that immense potential was on display during the PS4 launch event here in New York City this week.
This third-person, superhero action game already looks electric running on PS4, with fluid animations and sharp bursts of light around every rain-soaked corner.
At the event, we join Delsin and his cop brother Reggie as they attempt to pass through a Department of Unified Protection (DUP) security checkpoint. Their dark, menacing uniforms stand in stark contrast with the bright yellows of warning signs that litter the scene.
But unfortunately for Delsin, things don't go as planned.
Sure enough, Delsin's spectacular abilities trigger an automated warning at the checkpoint, and the DUP descends upon him with rifles ready. This is where the first...
6w ago - Sony Social Media Specialist Justin Massongill went hands-on today with The Witness on PlayStation 4 with a fresh PS4 video trailer below, as follows:
Shortly after I heard the phrase "PlayStation 4" for the very first time, I received a blog post, a batch of screenshots and a trailer for a game called The Witness, from legendary game designer, Jonathan Blow. This was my first exposure to the impending next generation of video games.
My excitement for The Witness may, admittedly, be amplified by my sentimental nature (it is the first PS4 game I ever laid eyes on, after all). After getting a chance to play it at an event last week, however, I'm relieved to know that my excitement is justified.
Jonathan Blow helped to bring mainstream attention to the indie game development movement with his modern classic, Braid, which famously twisted the minds of gamers worldwide into knots. As such, it should be expected that the challenges you'll face in The Witness will put your mental capacity to the test.
Thankfully, you won't jump straight into the mind-numbing brain-twisters - The Witness is designed in such a way that you'll be gradually introduced...
6w ago - Sony Social Media Specialist Ryan Clements went hands-on today with NBA 2K14 on PlayStation 4 complete with a PS4 video below.
To quote: The dedicated team behind the next-gen edition of NBA 2K14 has an eye for detail. And not just a normal, everyday eye; they have hundreds of eyes, hell-bent on making this the best basketball experience in video game history.
Their passion just about bled onto the floor of a crowded San Francisco bar earlier this week as they presented NBA 2K14 running on PS4. It was easy to see, from the first trailer to the final multiplayer tease, that NBA 2K14 is visually arresting, and damn fun to play.
As the footage of NBA 2K14 looped over the massive bar displays, the team were insistent that the PS4 version was not a simple port job. It was built from the ground up for next-gen tech, and they made their point by announcing the brand new engine powering the action: Ecomotion.
The art assets in NBA 2K14 have been built from scratch - not a single legacy piece of art remains from the current-gen version. As Studio Art Director Anton Dawson said at the demonstration, making this look like a real, next-gen basketball game came down to "thousands of little things, and the interconnectedness of those thousands of little things."