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10w ago - Sony Blog Manager
Fred Dutton has shared a God of War: Ascension PS3 Q & A update below today which takes Kratos to the next level.
To quote: With God of War: Ascension's launch just a few days away now, we sat down with the game's Lead Combat Designer Jason McDonald and Lead Game Designer Mark Simon to find out how they've kept the formula fresh six games into the series, and what challenges the addition of multiplayer presented to the team.
We'll have more insight from Game Director Todd Papy next week before Santa Monica's lean, mean new actioner hits the shelves on March 12th. In the meantime, over to Mark and Jason...
PlayStation.Blog: How difficult is it retro-fitting a prequel story onto the existing God of War trilogy?
Mark Simon: It's kinda nice actually. At the end of God of War 3 Kratos is completely rage-filled. His sole-focus has been figured out. With Ascension, we can go back to a different time period before he was this character.
He has a wider range and you can explain things about him that you didn't know before. You get to find out what turned him into the guy that he is - what makes him snap, and why is it that breaking a bond with a god like Ares does this.
PSB: If I was to plot Kratos' anger on a graph,...