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PS3 NetBSD Port in Development by Gitbrew for OtherOS++ CFW

250°
144w ago - It's been a few months since their NoPDRM and PS3 NAND Brick or PUP Updater Error Fix releases, and now PlayStation 3 developer Glevand of Gitbrew has started work on porting [Register or Login to view links] to the PS3 OtherOS++ (CFW) Custom Firmware.

To quote on the progress thus far: PS3: NetBSD

  • Ok, here i will start porting NetBSD to PS3 OtherOS++.
  • It would be cool to have another BSD on PS3.
  • Special thanks to Makoto Fujiwara and Tsubai Masanari for porting NetBSD to PS3.
  • Any help is welcome. Come on BSD fans, let us run NetBSD on PS3.
  • It is still work in progress and i'm not able to run NetBSD on PS3 yet.

Obtaining Source Code

[Register or Login to view code]

Building the Toolchain

  • I must say the toolchain is really super done.
  • Linux really sucks in comparison...

 

NoPDRM for PS3 Arrives from Gitbrew to Re-enable PSN Content

Above 1500°
156w ago - Following up on the recent Guide to Compile PSN NPDRM Games for PS3 Custom Firmware, today Gitbrew has released NoPDRM v1, which allows users to easily re-enable Sony PlayStation Network (PSN) content on their PlayStation 3 consoles alongside some RSX progress detailed below.

Download: [Register or Login to view links]

To quote: With the release of mallory's NPDRM-enabled ps3tools, it was remarkably simple to re-enable your legally purchased PSN titles.

Overview of steps: unself2 -> make_self_npdrm -> pkg.py

Tools you need:

  • ps3tools modified for NPDRM use (included)
  • make_self_npdrm from geohot's tools (included in psl1ght)
  • pkg.py (included in psl1ght)

To use the NPDRM ps3tools you need:

  • Your console's IDPS
  • Your console's exdata folder (/dev_hdd0/home/xxxxxxxx/exdata/)
  • Your PSN titles (/dev_hdd0/game/NP*)

The get_idps.pkg file can be installed on your PS3. When run, it creates a file called 'idps' on the root of an attached USB drive. Copy this idps file to your PS3KEYS folder. Make sure that your PS3KEYS...
 

PSP Games Mountable on PS3 Reports Snowydew of Gitbrew

650°
162w ago - A year back we reported news of launching PSP games on a PS3 from Russian hacker GamerSuper, and today PlayStation 3 hacker [Register or Login to view links] of Gitbrew confirms that PSP games are indeed mountable on PS3 but notes that only some are actually playable.

Below are some relevant Tweets from him on mounting Loco Roco (pictured below) for PSP on the PS3, and as always we will update this article as more details surface:

  • Yes psp games ARE mountable, but some are not playable. I'll try lumines to see if it works though.
  • rar the directories if you can and send it to "snowy" on the gitbrew irc, when i wake up i'll have a look
  • Games to be run on it. Time to look towards the psone classics then, that or lets see if i can mount actual psone games. This shall be fun
  • The loco roco i used was from a umd, not psn related. From the documentation i've been reading, it would require heavy modification for psp
  • I need the psn versions sadly , already installed is what i need / specific files that are in the directory.
  • The reason i say that, is because i own these copies. Hardcopies / psone discs and psn /ps3 installed...

 

OedipusRSX PS3 RSX Reality Synthesizer Documentation Surfaces

700°
167w ago - Today Sony PlayStation 3 hacker durandal has released OedipusRSX PS3 RSX Reality Synthesizer documentation for other developers to improve graphics utilized in PS3 homebrew applications and games.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

Below is some background on the PS3 RSX 'Reality Synthesizer' via [Register or Login to view links], as follows:

The RSX 'Reality Synthesizer' is a proprietary graphics processing unit (GPU) codeveloped by Nvidia and Sony for the PlayStation 3 game console.

Unless otherwise noted, the following specifications are based on a press release by Sony at the E3 2005 conference, slides from the same conference, and slides from a Sony presentation at the 2006 Game Developer's Conference.

Specifications:

  • 500 MHz on 90 nm process (shrunk to 65 nm in 2008 and to 40 nm in 2010)
  • Based on NV47 Chip (Nvidia GeForce 7800 Architecture)
  • 300+ million transistors
  • Multi-way programmable parallel floating-point shader pipelines
  • Independent pixel/vertex shader architecture

 
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