235w ago - Ah... My childhood memories are coming back to me. This is Ghostbusters: The video game available for the PlayStation 3, Xbox
360, PC, Wii, Nintendo DS, PlayStation Portable, PlayStation 2, Sega Genesis, Sega Mega Drive, Nintendo Entertainment System, Atari 2600, and... we will just say it's available for almost every gaming console ever made.
The version I am reviewing is for the PlayStation 3, and it was made by Atari. However, I heard that Activision made the one for the Atari 2600, both Sega Consoles and two of the Nintendo consoles.
It's quite odd how Atari didn't make the game for their own console, (a port later maybe?) and it's a shame since this version is at least 900 times better than the versions Activision made.
But in all seriousness I actually had a pretty good time on this game, I have to start off by saying Atari has made the perfect Ghostbusters game port.
Not that it is a perfect game, by no means is it that. But what I mean is it comes so close the the original film this hits the nail on the head.
Lets start off with the story. Now I said in the video I can explain it to you, but until you experience it for yourself you won't understand.
253w ago - I'm following Ghostbusters: The Video Game closer than any human being should be and that I'm getting pretty good at spotting even the tiniest of changes.
Let's take today's New York Comic-Con demo as an example. I was handed the controller, the demo started up, and I immediately identified the level as one I wrote a great deal about on April 28, 2008.
This is the one where Ray and the recruit are battling through an architect's office, the Stay Puft Marshmallow Man shows up, and the boys duke it out with some pesky poltergeists on the roof. Good stuff, but something I've already seen.
However, it was immediately noticeable that the game looked better. Since Terminal Reality began showing off Ghostbusters, there have been some aliasing issues with the proton pack and new recruit's head - oftentimes it looks shimmery like a mosaic. Today, things looked markedly smoother and more realistic.
Now, this level makes use of the PKE Meter quite a bit, so when I whipped it out and the game dropped into first-person mode, I was surprised to find an overhauled point of view. Gone is the clear-goggle setup that basically spotted spectral trails out of thin air; in its place is a binocular-looking setup with a green tint and crosshairs...