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Daylight: Procedurally Generated Psychological Horror on PS4

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80w ago - Zombie Studios Communications Manager Collin Moore is here with a peek at Daylight for PS4: procedurally generated psychological horror on PlayStation 4!

To quote: E3 is upon us, and Zombie Studios is ready to scare the PlayStation community when [Register or Login to view links] comes to PlayStation 4 early 2014.

A couple months ago, we flew out to PAX East with a pre-alpha build of our latest game Daylight. When you show your game off for the first time, you really aren't sure what people will think! The entire weekend we would watch curious gamers walk up to Daylight. After a brief tutorial we'd just sit back and watch - anxiously waiting to see what would happen.

Over and over we saw people jump, scream, yell, and one person even ripped off their headphones, took a couple steps back, and looked right at us as if they saw a ghost. Right then and there we knew we had something special. Now we are excited to share that with our fans on PS4!

For those that might not have heard of Daylight, it's a procedurally generated psychological horror game. This means each time you start the game, the entire world will be different; from the layout of the level, the location of items you find, and, most importantly, the encounters you stumble into.

You...
 

Videos: InFamous 2 PS3 User-Generated Missions Tutorial Guides

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179w ago - Sucker Punch Productions Community Manager Collin Moore has shared some InFamous 2 PS3 user-generated sissions tutorial guide videos today with fans.

To quote: Welcome to the world of mission design! Jumping into the deep end and figuring it out on your own can be fairly daunting, but Sucker Punch has been listening to feedback gathered from your experiences in inFAMOUS 2 and we want to make mission designing a breeze!

Check out the introductory video below and, if you want to learn more about User-Generated Content (UGC), take a gander at our UGC Tutorial Video series that details everything from how to create waypoints to the best use of triggers.

Tutorial Video 1: Getting started with inFAMOUS 2 UGC

This tutorial video is a good place to start if you've never experienced inFAMOUS 2 UGC before. It covers the basics: entering the UGC Menu, creating missions from Templates, and playing missions from within the editor.





Tutorial Video 2: Logic Boxes and Smart Text

Logic Boxes and Smart Text are the bread and butter of inFAMOUS 2 UGC. Once you figure out how to use them effectively, you'll be able to turn New Marais into a rich, lustrous city teeming with mission objectives and unique experiences.
 

Videos: InFamous 2 PS3: Behemoth, Conduits and User Content

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192w ago - Today Sucker Punch Productions Brian Fleming has posted up some InFamous 2 PS3 from the Sucker Punch Studio Tour revealing Behemoth, Forced Conduits, and User-Generated Content.

To quote: Have you ever put on a wedding or a huge party? A bunch of us are in working this weekend, but it's not just the normal bug fixing, polishing, and optimizing.

Today we're hanging art, arranging some furniture, and (shudder) cleaning up our offices. All of this is being done in preparation for the 60+ media members who will be flying up to Seattle on Monday for our "Media Day" event for inFAMOUS 2.

So you can think of this as our once-every-two-years chance to spruce up the place, and put on a little bit of a show.

So here's my Virtual Media Day for you guys, a blow-by-blow breakdown of what we're showing.





In the morning we'll be hosting all the international press members on a tour of our studios in Bellevue. We will hold out some hope for good weather so we can do some interviews and photos out on the deck.

We'll turn the visitors loose on the bustling metropolis that is Bellevue, Washington and start prepping for our afternoon show. South of the Mariners stadium, we'll be hosting an evening event...
 

Echochrome PS3 Update: Trophies and User-generated Stages!

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314w ago - SCEA Santa Monica Producer Tsubasa Inaba writes: We have kept quiet for a while, but we bring you good news today. The world of echochrome expands again!

Inspired by the artistic works of M.C. Escher, echochrome with its' minimalist black and white graphics plays with your imagination. Echochrome plays with your mind.

Its' deceiving artwork delivers mind-bending puzzle solving. It also includes a custom level editor allowing the players to make and trade their own stages amongst friends, or even submit to the developer.

As a token of appreciation, we have put a video together, introducing all of the 1,000 stages that will be made available in this update. I'm sure you will love it!





Now that we've refreshed your memory on echochrome, it's time to deliver the good news! We know many of you have been asking for Trophy support. Well... echochrome will receive an update patch effective today. Yes, that's right.

The update patch for echochrome includes the long awaited trophy support. YAY! This is a great reason for many of you who already have echochrome to go back and play, and for those of you who haven't picked it up yet? Now is the time!

Players are rewarded...
 

Sony: We're Leading User-Generated Content on Consoles

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314w ago - Sony's Michael Denny has stated that the company is leading the way when it comes to user-generated content on console systems, following the evident success of titles such as LittleBigPlanet and SingStar.

In LittleBigPlanet alone, around 180,000 levels have already been created and in Buzz, over 100,000 quizzes have been created.

To quote: Sony's Michael Denny has said the company is at the forefront of realising user-generated content on home consoles, following the success of online titles LittleBigPlanet, Buzz and SingStar.

LittleBigPlanet users have created almost 180,000 levels, and played them over 22.4 million times online, according to Sony. Denny has also revealed that Buzz players have created over 100,000 quizzes for the game, which have been played over seven million times.

"I think if you look at Worldwide Studios heritage in Europe, we always - whether it's internally or externally - work on innovative new products," said Denny, in an exclusive interview published today.

"Although we've had the success in the social genre we want to move that on as well, like finding new experiences with LittleBigPlanet and user-generated content. In the console field that's an area we can rightly claim leadership to now. We want to look at more areas of that."
 
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