Sony have touted several new features of the 3.0 iteration and tools, including a new asset pipeline and processing tool, a rewritten level editor, 'more accessible' API and support for entities, scripting, and integrated physics and navigation components.
The engine also integrates with middleware tech from several of Sony's business partners, including Havok, Nvidia and Scaleform.
"We're very happy to see the popularity of PhyreEngine with the global game developer community" said SCEI technology platform SVP Teiji Yutaka.
"It has helped demonstrate our commitment to the game developer community and in particular enable smaller independent developers and publishers to flourish on PS3 and NGP."
Finally, below is the PS3 AI Middleware Press Release from ElectronicTheatre.co.uk (linked above):
Autodesk, Inc. has announced the imminent release of three new middleware...