119w ago - Today Naughty Dog Community Strategist Arne Meyer shared some new PS3 3D video footage on Uncharted 3: Drake's Deception and revealed villainess Katherine Marlowe from GDC 2011.
To quote: Evan Wells, Christophe Balestra, Richard Lemarchand and yours truly were to give the demo and speak with the press - the embargo just lifted this morning, so be sure to visit your favorite gaming media outlet for their take on the event and the reveals.
We kicked off the press event with the first-ever demo outside of Naughty Dog halls of UNCHARTED 3: Drake's Deception in stereoscopic 3D. We chose to present a portion of the burning chateau sequence we premiered in late December.
Since most people would already be familiar with the way the sequence looked and played, we thought it would make all the more evident the stellar work the Naughty Dog team has put into making the 3D presentation part of the core Naughty Dog Engine.
In my opinion, with this small snippet of gameplay we've proven that we're able to perfectly...
Sony have touted several new features of the 3.0 iteration and tools, including a new asset pipeline and processing tool, a rewritten level editor, 'more accessible' API and support for entities, scripting, and integrated physics and navigation components.
The engine also integrates with middleware tech from several of Sony's business partners, including Havok, Nvidia and Scaleform.
"We're very happy to see the popularity of PhyreEngine with the global game developer community" said SCEI technology platform SVP Teiji Yutaka.
"It has helped demonstrate our commitment to the game developer community and in particular enable smaller independent developers and publishers to flourish on PS3 and NGP."
Finally, below is the PS3 AI Middleware Press Release from ElectronicTheatre.co.uk (linked above):
Autodesk, Inc. has announced the imminent release of three new middleware...
120w ago - Today JoyStiq.com (linked above), IGN and CVG have made available some Sony NGP (PSP2) Tech Demos video footage from GDC 2011.
The NGP Demos below include Little Deviants, Uncharted Portable, and augmented reality dinosaurplay, and to quote from CVG:
"He first reintroduced the crowd to an old dinosaur video, which Sony used as a tech demo to launch PSOne over a decade ago.
Having walked to the centre of the room, Horikawa then aimed an NGP towards an A3-sized image of a T-Rex on the floor. The rep then raised the camera of the NGP up towards the ceiling, to reveal a virtual jurassic monster as tall as GDC's Moscone Center.
As he moved the NGP down, it showed the beast's neck and body - drawing gasps and applause from the assembled audience."
120w ago - Sony's Senior Engineer John McCutchan at Developer Support has unveiled Move.Me at GDC 2011 which is a PlayStation 3 server application that allows anyone with a PS3 to experiment with motion controls and is officially sanctioned and supported by Sony Computer Entertainment.
To quote: John McCutchan, Senior Engineer with SCEA's Developer Support team, here to tell you about an exciting initiative we're unveiling for PlayStation Move during GDC this week.
Later today, I'll be giving a presentation on Move.Me, a new software application that provides academics and hobbyists access to PlayStation Move's technology, enabling them to create entirely new applications using a PC, the Move motion controller, the PlayStation Eye, and the power of the PlayStation 3 system.
We know many of you might not be able to make the trek to San Francisco for the show, so we wanted to give you a quick overview of Move.Me here.
When we launched PlayStation Move last September, we knew it would set a new benchmark for precision in motion controlled gaming. Even before PlayStation Move was publicly available to all of you, we were talking about the device's potential implications for academics and researchers....