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GDC 2014: Sony Announces New Tools & Middleware Coming to PS4

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22w ago - Today at GDC 2014 Sony's Shane Bettenhausen of Developer Relations announced that new PS4 Tools and Middleware are coming to PlayStation 4 with details below.

To quote: Happy GDC! Today we're announcing that we will continue to strengthen our support for the global independent developer community by introducing more tools and middleware solutions for PS4.

SCE has entered into strategic partnerships to bring new native solutions from popular middleware vendors GameMaker: Studio and MonoGame to PS4, further expanding an already robust set of development tools.

We're also announcing that fully integrated solutions for Unity are now available for PS3 and PS Vita, with the highly anticipated early access version for PS4 coming in April 2014.

Unity, GameMaker: Studio and MonoGame represent the most popular game development tools leveraged by universities and independent developers alike, and are used for both prototyping and full-scale game development.

Jointly developed by SCE and YoYo Games, a GameMaker: Studio-native solution for PS4 is now available free for all SCE-licensed developers, making it even easier for developers to bring their 2D games to the more than 6 million global PS4 owners.

Developers of beloved games like Hyper Light Drifter...
 

2014 Naughty Dog GDC Talks and The Last of Us Accolades

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23w ago - Naughty Dog Community Strategist Eric Monacelli discusses their upcoming 2014 GDC Talks and The Last of Us Accolades today.

Below are the details, as follows: As we did [Register or Login to view links], we'll have a large pack of Dogs giving talks at [Register or Login to view links].

We just wrapped up The Last of Us: Left Behind to universal critical acclaim. It currently has a score of 89 on Metacritic, making it the highest rated PS3 downloadable content ever.

We also recently received five [Register or Login to view links], including the coveted Best Game in 2014, for our work on The Last of Us.

We're now heading to GDC to talk about some of the techniques and process that went into making The Last of Us, which has now hit over six million copies sold worldwide, as well as what made Left Behind, our first ever downloadable, single player story chapter, so unique.

The full list of sessions for all Naughty Dog talks, along with dates, times, locations and descriptions, is available on the [Register or Login to view links]. Visit the [Register or Login to view links] if you want to put these sessions in your calendar, export...
 

Sony Unveils New PlayStation 4 / PS4 Details at GDC 2013

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73w ago - At this year's GDC, Sony has unveiled some new PlayStation 4 / PS4 details including optional real names, a larger friend's list, CPU and HDD updates and more as outlined below!

To quote: Sony shared new details on PlayStation 4 during a developer overview session at the Game Developers Conference in San Francisco.

System

Sony is targeting PlayStation 4 to be the “central device in the living room,” and are building the system around core gamers, its “primary audience.”

There are five core principles to PlayStation 4: “Simple, Immediate, Social, Integrated, and Personalized.”

The PlayStation 4 CPU boasts a 64-bit x86 architecture, low power consumption, low heat, 8 cores, 8 hardware threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache, PlayStation Shader Language, and features DirectX 11 and OpenGL 4.0 support.

The GPU will offer tessellation to add “geometric detail to smooth edges or create more organic shapes.”

The system’s RAM is 8GB 256 bit GDDR5, a high-end graphics memory only found on PC graphics cards.

The PlayStation 4 developer environment...
 

Sony Details PlayStation Mobile GDC 2013 Games Round Up

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73w ago - Sony Director of Emerging Platforms Chris Mahoney has detailed the PlayStation Mobile GDC 2013 games round up below today.

To quote: PlayStation Mobile had quite a presence at yesterday's Indie Arcade event at GDC. On top of all the awesome games out on the floor available to play, we announced the winner of our NYC GameJam, which took place last month at IndieCade East.

The four semi-finalist games-Crystallon, Hermit Crab in Space, Crumble, and Don't Wake the Bear-were all showcased at the event and Hermit Crab in Space, developed by Golden Ruby Games, was crowned as the first PSM GameJam winner.

Hermit Crab in Space will be featured in the PlayStation booth at E3 June 11th through 13th. Let's give a big shout out to all the semi-finalists and huge congratulations to Golden Ruby Games on their big win. These are incredible games developed by extraordinary talent and we look forward to seeing more at future GameJams.

We captured our very first GameJam on film and want to share that experience with you. Twelve amazing indie teams competed at the Museum of the [Register or Login to view links] in New York working with the theme, "Evolution."

All teams who participated in the event produced remarkable games and it was tough to pick the...
 

Videos: GDC 2013 Wrap-up: Indie Developers Pick PS4, PS3, PS Vita

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73w ago - Sony Developer and Publisher Relations Vice President Adam Boyes is here with the GDC 2013 wrap-up videos stating that indie developers are choosing PS4, PS3 and PS Vita gaming consoles.

To quote: To reintroduce myself, I am the vice president of publisher and developer relations for SCEA, which is a fancy way of saying that I'm working day-in and day-out with my team here to get the world's best and brightest developers to bring their great gaming experiences to all of our PlayStation platforms.

Since my last post, I've joined SCEA and expanded the incredible team that focuses on fostering relationships with publishers and developers that share our goal of bringing the best games to you, the PlayStation community. With that said, the publisher and developer relations team has exciting news to deliver tonight.

During this year's Game Developer's Conference in San Francisco, our team has put a strong focus on independent game developers. This evening, we collaborated with the PlayStation Network team to host a PlayStation Indie Arcade event, where we gave hands-on demos for more than 25 indie games that are coming to all PlayStation platforms. Our goal is to continue to work with the independent developer community to provide fantastic games you can't find anywhere else.

Here's...
 
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