120w ago - Insomniac Games Community Intern Brandon Winfrey has posted up a video today from Gamescom 2011 spotlighting both Resistance 3 and Ratchet & Clank for the PlayStation 3 entertainment system.
To quote: I went to Germany once. I visited a castle, ate schnitzel - all things you should do as a guest of that fine country.
However, the most fun I had was when my exchange family set up a massive LAN party and we played games for 12 hours straight! It was then and there I realized that Germany is ground zero for videogames.
So for this year's Gamescom conference, the Insomniac crew hopped across the pond to show off our anticipated fall titles, including Resistance 3. By now, you've probably seen the beautiful new Olly Moss-inspired trailer, right? If you haven't, I'm giving you permission to stop reading this blog for a second to watch it.
The gaming media also experience a new section of Resistance 3 behind closed doors, so expect new previews to start rolling in soon. Fans on the show floor were able to play a single-player demo of the game so they can get a feel for the riveting atmospheric action Resistance 3 has in store.
Meanwhile, Ratchet & Clank: All 4 One showed up with its guns blazing in a new trailer showcasing...
120w ago - SCEE's James Gallagher has shared a Gamescom 2011 interview today with writer Anthony Burch of Borderlands 2 for the PS3 entertainment system.
To quote: Gamescom 2011 is a hazy memory now that I'm back at my London desk, watching raindrops fall down the window and imagining they're racing each other, but that doesn't mean our coverage is over.
I still have a few interviews to bring you, starting with Anthony Burch, writer on the recently announced Borderlands 2.
What did you think of the original Borderlands and will you be picking up the sequel?
120w ago - Sony Senior Social Media Specialist Rey Gutierrez has shared some video footage from this year's Gamescom today showcasing Dante's vertical slice in Devil May Cry on the PlayStation 3 entertainment system.
To quote: Last year, Capcom and Ninja Theory revealed their re-imagining of Devil May Cry (now known as "DmC" at the 2010 Tokyo Game Show.
The response to Dante's makeover and new look to the universe was split between adoration and outright confusion, with fans questioning the new look and fighting style of protagonist Dante.
Heading into Gamescom, I received word that Creative Director Tameem Antoniades wanted to discuss DmC's progress and indulge me in Dante's new found love for aerial combat. After being reunited with Tameem and Dante, I'm left crying for more.
120w ago - Today Sony Senior Social Media Manager Jeff Rubenstein has shared some Gamescom 2011 footage of LittleBigPlanet for PS Vita dubbed a Touch of Creation below.
To quote: LittleBigPlanet and LBP2 enabled PS3 players to play, create and share custom-made levels and game modes online for all to enjoy.
Now, with the upcoming PS Vita game harnessing the handheld's plethora of inputs and sensors for playing and creating, Sackboy's new adventure will be the most accessible - and empowering - LittleBigPlanet yet.
We've seen glimpses of what PS Vita adds to Play starting at E3, when SCEE's Pete Smith demonstrated how the touch screen, gyroscopes, and rear touch panel helped Sackboy navigate levels in all-new ways.
At Gamescom, Smith was joined by Tarsier Studios designer Richard Meredith to show us some more Play possibilities and tools you'll use to Create new types of games.
Even the "Super Oval" shape of PS Vita is giving the development team novel new possibilities. Smith turned the Vita vertically to demonstrate a gravity-based game where players rapidly sort colored balls into the right chute - reminiscent of a touch-enabled version of PSN game Droplitz.
121w ago - Today SCEE's James Gallagher has shared an interview with Dax Ginn on Batman: Arkham City for the PS3 entertainment system from Gamescom 2011.
To quote: I remember the day my copy of Arkham Asylum arrived at the office because I hadn't followed the game's development too closely and, when I took it home just to check out what my colleagues had been raving about, I finished it that same weekend.
As a result, I've had a keen eye on Arkham City, so yesterday I swooped over to the Warner Brothers Gamescom area and watched a demo of the new challenge maps, which offer a high-score chasing, combo-stringing alternative to the meat and drink of the story campaign.
Compeered by Dax Ginn, marketing game manager at Rocksteady Studios, two members of the dev team played through identical challenge maps on different TVs - one as Batman and one as Catwoman - in a face-off as a small group of journalists watched the stereoscopic 3D beatdown.
Afterwards, I caught up with Dax to discuss the gamescom build of Arkham City and their approach to character development with this sequel.
What do you have to show us in this build of Arkham City?