Sony unveiled a partial list of playable games to be shown at the Tokyo Game Show later this month including at least five unannounced games.
Houston, we've got playable games. The Sony booth is also said to feature gameplay videos of more than 50 different PS3 games in addition to a testing area for the console's latest firmware update.
The incomplete list of playable games are as follows:
Monolith Productions is a developer in a prime position to shed some light on the situation, having achieved critical and retail success with their launch title Condemned: Criminal Origins, and working on their follow-up with the upcoming sequel, Condemned 2: Bloodshot. "There is a certain satisfaction in taking on major challenges and overcoming them -- and this was definitely a major challenge. Sega also wanted us to hit the launch date... [and] gave us great testing and localization support to help make sure that we did hit our dates," says producer David Hasle, who later adds, "We knew that being present at launch would provide us more time to get more game titles developed internally at Monolith Productions for the 360 over the course of the lifespan of the 360 so this was seen as a good business decision. Plus being one of six or seven games is better than being one of 50 or 60 games on the shelf at your local game store."
The making of Condemned 2 is not just about ... More »
While we've seen EA's upcoming Simpsons game quite a bit recently, the game continues to pleasantly surprise us. The tongue in cheek adventure finds the animated family braving the perilous world of videogames in a platformer starring the whole clan. We had the chance to check out some new levels in the Xbox 360 and PS3 game at EA's press event today that showed off the game's smart wit and fun gameplay.
The version of the game on display at the event featured a broad sampling of levels that included many we've seen before and two new levels. The first new level, The Land of Chocolate, serves as the game's tutorial and, for those unfamiliar with the classic fantasy sequence, is set in a candy fueled dream had by Homer. The level opens with a cinematic that's right out of the cartoon and then segues to gameplay. Your goal in the level is to follow a white chocolate rabbit through a chocolate village and to the top of a cake. Along the way you're filled in on the basics of ... More »
Criterion was on hand at EA's press event today to show off the latest and greatest version of the upcoming Burnout Paradise for the PlayStation 3 and Xbox 360. The game made a splashy showing at this year's E3 and our positive impressions of the speedy, gorgeous racer haven't really changed. At today's event we had a chance to check out the online and offline challenges you'll engage in which, not surprisingly involved much fun and crashing.
The big hook to the game are the options open to players as they go online. When hopping online you'll be able to jump into a challenge match that scales according to how many people are in a game, ranging from two to eight. The challenges are fast, fun cooperative experiences that have you performing stunts, catching a set amount of air or other quick and easy tasks. Though the game isn't done, Criterion reps on hand said the plan is to have well over 100 challenges for players to try, to ensure a hefty and varied amount of challeng... More »
Thankfully not content with a shinier sequel, Criterion is reinventing its fabled racing franchise for this generation of consoles (the Burnout Revenge 360 port was more of a facelift). Gone are the linear tracks and tiered level structure; Burnout Paradise takes place in one enormous city that's open from the start and never stops to load. And lest you fret, the game still blazes by at 60 frames a second, the buttery-smooth visuals complemented by cars that crumple more convincingly than ever. The series is still about viscerally destructive driving, and the audio-visual impact of hitting a wall at 200 m.p.h. is as "next-gen" as anything we've experienced.
Paradise makes the most of its open-world structure, assuring that it's more than just a gimmick or several levels strung together. The game encourages you to learn the map, and familiarize yourself with where the major landmarks are (most races end at one of them). Every street has a name, and street signs pop up on t... More »
That's right, you don't have to download the Elder Scrolls IV: Shivering Isles expansion to play it on your Xbox 360, Bethesda today confirmed that the pack will be going to retail in October and will also include the Knights of the Nine content.
The retail disc will sell for $30, no word yet on whether they will be doing the same for the Playstation 3, though I'm told they are looking into options.
Bethesda also let us know that Prima is releasing a new nearly 500-page Game of the Year edition of their Oblivion Game Guide which will cover all of the content released to date.
Hit the jump for the release.
Bethesda Softworks Announces The Elder Scrolls® IV: Shivering Isles™ Xbox 360 Retail Disc
Official Expansion to Award-Winning Role Playing Game, Available at Retail, Combined With Knights of the Nine
September 06, 2007 (Rockville, MD) - Bethesda Softworks®, a ZeniMax Media company, announced today that it wil... More »
We have an excerpt from EGM's interview with lead artist Brian Horton and lead designer Jason Allen of The Collective, as well as a video preview of the game with the first footage and a video interview featuring Konami's Akira Yamaoka. Read on for the interview, and head over to our Silent Hill 5 video page for the video preview and Yamaoka interview.
EGM: As a Silent Hill fan, when I heard that a Western team was taking it over, automatically skepticism, trepidation... "How are they going to destroy my beloved franchise? What are they going to do to it? Is it going to be a first-person shooter?" But instead of that, I think you guys -- from what I've seen -- are staying true to the original heritage but evolving it. What was your approach to making this game?
BH: On an art side, obviously we want to maintain what everyone... I mean everyone knows that Silent Hill is known f... More »
Look at David Beckham showing off his rippling clothes and acutely replicated facial detail afforded by the power of PS3 and Xbox 360 in FIFA 08.
It all looks very nice, doesn't it? Even if the shots don't look like they were taken from the in-game engine, but you get the idea.
FIFA 08 isn't all about visuals this time round, because as well as a host of new options and refreshed gameplay physics, EA recently confirmed that it's slapping 10-player online play into this beauty as well. Get in.
Earlier this week, Rage Against the Machine fretter and renegade of funk Tom Morello told Rolling Stone that he would be joining Guns N' Roses' Slash and Poison's Bret Michaels as a boss in Activision and RedOctane's Guitar Hero III. All well and good, but Morello's inclusion presented the obvious query of which Rage song would get worked into the Neversoft-developed rhythm game.
Today, Activision officially announced Morello's inclusion in GHIII, and also revealed that gamers can expect to engage Morello in rhythmic fisticuffs to the tune of "Bulls on Parade." Ranked as the 15th greatest metal song of all time by VH1, "Bulls on Parade" features Morello's signature synthetic guitar sounds. Adding a wrinkle to the gameplay, Activision notes that players will be required to "emulate some of Morello's extremely innovative guitar-playing antics." Guitar Hero III is rated T for Teen and will be available for the PlayStation 3, PlayStation 2, Xbox 360, and Wii on October 28.