4w ago - FuturLab Managing Director James Marsden announced today that Velocity Ultra is out today on PlayStation 3.
To quote: Hello folks! I'm excited to say that the multiple award-winning Velocity Ultra is available today on the mighty PlayStation 3 for just $7.49 $9.99!
At full 1080p 60fps, it's a hypnotic experience playing on a big TV, and gives the awesome soundtrack produced by Joris de Man of Killzone fame a chance to shine too!
Developed and published by the talented team at Curve Studios, Velocity Ultra on PS3 is a perfect conversion that feels great on DualShock 3.
Me confirming that the PS3 version is indeed awesome. What, you've never heard of it?
Those of you not familiar with Velocity Ultra should know that it combines shoot 'em-up action, speed runs and cunning spatial puzzles in a way never seen before, and this combination of clever mechanics and no nonsense fun delighted pretty much everyone that came into contact with it on PS Vita.
So we're incredibly excited that Velocity Ultra is now a full PS3 title which includes perhaps (actually, definitely) the best titled platinum trophy ever: 'Show Thumb Respect.'
Teleporting ahead... With a host of 9/10 review scores from the likes of Edge Magazine...
9w ago - FuturLab's Dave Gabriel announced today that Surge Deluxe is heading to the PlayStation Vita video gaming portable console.
To quote: Hello, readers! I'm delighted to announce Surge Deluxe for PS Vita!
Surge was originally released on PlayStation Mobile and was well received by press and gamers, who took to the leaderboards (and NeoGAF) to show off their skills.
Surge Deluxe is FuturLab's response to feedback received from top players on those leaderboards (and from the NeoGAF community). They demonstrated a deep understanding and appreciation for Surge that was way beyond anything we could have anticipated!
If you're new to Surge, check out this trailer for the original game. The simple, block-chaining and screen clearing mechanics gradually reveal their tactical depth as special blocks get added to the mix.
Advanced players won't just vent pressure to stay in the game, they'll utilize the vents at critical times to multiply their scores and create massive clearance combos.
So what can you expect from Surge Deluxe?
New Combiner Block
Our research has shown that Multiplier blocks are the most sought after for achieving big scores, but they rarely dropped...
25w ago - FuturLab Managing Director James Marsden announced today that Velocity Ultra blasts off on PS Vita this July 2nd with details below.
To quote: What can I say? Other than sorry for the delay! We've been somewhat harassed by you folks for a month on Twitter, Email and Facebook, and frankly we deserved it! But now Velocity Ultra for PS Vita is nearly upon us, bug-free and with a high-res coat of paint.
Velocity Ultra has earned some whopping review scores. Still not convinced? Let's look at some of the improvements in this new, definitive version of the game.
Velocity Ultra features online leaderboards and Trophies (including a Platinum!), native res artwork, and flawless 60FPS action. I
t's a piece of perfectly formed interactive art that we're extremely proud to have installed on our PS Vitas. Velocity Ultra also features the same kick-ass soundtrack by Joris de Man (and myself, yay!), which you can now buy separately from all major digital music storefronts!
So what are you waiting for? A sequel? We'll see what we can do, but in the meantime, this is the definitive Velocity experience, and we're sure you'll agree that it rocks!
48w ago - FuturLab Managing Director James Marsden has confirmed today that Velocity is getting remade for PS Vita as Velocity Ultra with details below.
To quote: Hello again! It feels great to be back - especially now that we're able to reveal a project that so many people have asked for: a native PS Vita version of our multiple award-winning PS minis game Velocity!
It's called Velocity Ultra, and it features Trophies, online high scores and a completely overhauled visual style at native PS Vita resolution. We're reworking all the art in the game, so the cut scene stills have been recreated at a much higher standard than before.
We're also unifying the art style throughout the game by ditching pixel art in favor of the edgy cartoon style.
The dinky (and rather pathetic) Quarp Jet now looks less dinky (and rather bad-ass)
We're also adding lots of visual effects. Here's what Velocity Ultra looks like at the moment. Note that the graphics look considerably cleaner when running live on PS Vita's screen.
The dark shading at each side of the screen focuses the action whilst explosions illuminate the environment to create a more dramatic experience. The PS Vita is a lot more powerful than the PSP, so we're able to add these lighting effects whilst still running...
80w ago - FuturLab Managing Director James Marsden has shared some video footage today spotlighting the soundtrack story details of Velocity for PSN.
To quote: Our new game Velocity has been out for a couple of weeks now, and we're delighted with the reception.
We've had superb reviews, so today I'm going to reveal how Velocity's soundtrack came to be, and how it's absolutely essential that you don't give up on something you believe in, ever.
When I was little (7 or 8), I used to tinker on the piano. I couldn't read music, but I could work out how to play a tune after hearing it a couple of times. I used to practice and practice until I had it mastered. I spent a good deal of my younger years messing about with toy keyboards, writing little songs and playing them to people.
However, in secondary school, I infuriated my music teacher because she was trying to skim through many different practical exercises, and all I wanted to do was get the first exercise mastered.
When she mentioned that I was disrupting the class to my parents, I became very insecure about it, and ultimately stopped doing it, deciding that I was actually no good at music after all.