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Video: Fat Princess Adventures PS4 Announced by Fun Bits Interactive

200°
3w ago - Today Chris Miller and John Mundy of Fun Bits Interactive officially announced Fat Princess Adventures for PlayStation 4 alongside a PS4 trailer video below!

To quote: Hey, this is Chris Miller and John Mundy. We're the studio head and creative director of Fun Bits Interactive, and we're here at Sony's PlayStation Experience in Las Vegas to announce our latest game, Fat Princess Adventures.

This new Fat Princess is bigger and badder than ever, with tons of fast-paced hack 'n' slash action. Up to four players can play together online or on the couch to save the world in this casual co-op RPG adventure.

The warring kingdoms from the original game have signed a truce and joined forces to battle the Bitter Queen and her army of hungry Gobblings.

Your epic quest will span the length and breadth of the land of Great Bitten, from the pinnacles of the Salt Mountains to the depths of the Mines of S'morsia. Along the way you'll fight dozens of new enemy types ranging from sticky cake golems to dreaded pirates.





Fans of the original game will instantly recognize the classic character classes: the Warrior, the Archer, the Mage, and the Engineer. This time however you can upgrade your character...
 

Sony Providing Refunds to Settle Misleading PS Vita Ads FTC Charges

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4w ago - Today the FTC announced that Sony Computer Entertainment America will provide consumer refunds to settle FTC charges over misleading ads for their PlayStation Vita gaming console for those who bought a PS Vita before June 1, 2012.

Below is the Press Release, as follows: Sony Computer Entertainment America To Provide Consumer Refunds To Settle FTC Charges Over Misleading Ads For PlayStation Vita Gaming Console

FTC Also Charges Los Angeles Ad Agency with Promoting Console through Deceptive Twitter Endorsements

Note: A conference call for media with FTC Western Region Director Tom Dahdouh will occur as follows:

Date: November 25, 2014
Time: 1:00 p.m. ET; 10:00 a.m. PT
Call-in: U.S.: (800) 230-1085; confirmation number 345384

Call-in lines, which are for media only, will open 15 minutes prior to the start of the call. Director Dahdouh and FTC staff will be available to take questions from the media about the case.

Sony Computer Entertainment America ( “Sony” ) has agreed to settle Federal Trade Commission charges that it deceived consumers with false advertising claims about the “game changing” technological features of its PlayStation Vita handheld gaming console during its U.S. launch campaign in late 2011 and early...
 

The Sci-fi Funk in Cosmic Star Heroine's Music on PS4 and PS Vita

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5w ago - Zeboyd Games Lead Designer Robert Boyd shared a sneak peek at the Sci-fi Funk in Cosmic Star Heroine's music on PS4 and PS Vita below today.

To quote: From the Western-infused opening of Wild Arms to the vocalized battles of the Persona series, music is an essential element to any great RPG.

For our upcoming PS4 and Vita RPG, Cosmic Star Heroine, we knew we needed an amazing soundtrack - so we teamed up with Hyperduck Soundworks (Dust: An Elysian Tail, Penny Arcade's On the Rain-Slick Precipice of Darkness 4, Kingdom Rush: Frontiers). Here to tell you a bit about the composing process is Chris Geehan from Hyperduck.

Chris Geehan: For the Cosmic Star Heroine soundtrack, we initially wanted to harness our own personal love for 80′s and 90′s film, game, and anime music, going from the Blade Runner soundtrack scored by Vangelis, to the Lethal Weapon soundtracks scored by Michael Kamen, David Sanborn (Saxophone), and Eric Clapton (Guitar), from the Grandia soundtrack scored by Noriyuki Iwadare, to the anime soundtrack of Bleach scored by Shirō Sagisu. The list just kept growing, bigger and bigger, and the influences are indeed vast.

Having such a large scope for music styles and influences is an exciting thing, and takes a lot of care and consideration to make...
 

Fully Functioning and Working C++ PS3TMAPI Library By BaSs_HaXoR

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5w ago - Below is a fully functioning and working PlayStation 3 C++ PS3TMAPI Library for use with ProDG by BaSs_HaXoR with help from BadLuckBrian, Milky4444 and MCSx with details below.

Download: [Register or Login to view links] (100% Working) / [Register or Login to view links] (Header) / [Register or Login to view links] (Example Project)

How to use:

[Register or Login to view code]


 

Video: The Randomized Fun of Nuclear Throne on PS4, PS3, PS Vita

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32w ago - Vlambeer's Rami Ismail made available a video today spotlighting the Randomized Fun of Nuclear Throne on PS4, PS3 and PS Vita.

To quote: We've been working on Nuclear Throne for a long time. In the past few months, we've been working on the PS4, PS3, and PS Vita versions. It's still a few months out before we're ready to launch, but we're really excited about how things are coming along.

We noticed something interesting about the development process though, something we hadn't quite expected... Nuclear Throne is still a fun game to make.

That sounds like a bit of a ridiculous statement, but that's actually quite a rare occurrence. Game development is a passion occupation, something you do because you love it - but it isn't always fun.

We're almost a year into development, and we're in what is commonly accepted as the rough part of a development cycle: the production phase. It's the period of time in which the fun of coming up with new ideas has withered in favor of making things day in, day out, and the excitement of being almost done is still far-off in the distance.

Nuclear Throne is a top-down action game with procedurally generated levels. It's Hotline Miami meets Binding of Isaac. It's fast, difficult, and different every single time. It's pulp sci-fi made...
 
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