72w ago - Following up on yesterday's update, Sony Senior Social Media Specialist Sid Shuman is back with the full monty on Ratchet & Clank: Full Frontal Assault today!
To quote: Though fundamentally a third-person shooter, the Ratchet & Clank series has rarely shied from bold genre experimentation: witness the progressive competitive and co-op modes of Ratchet: Deadlocked, the brain-busting temporal puzzles of A Crack in Time, even the four-player feuding of last year's All 4 One.
But with Full Frontal Assault, the storied series will undergo what is perhaps its most sweeping metamorphosis yet, creating what developer Insomniac Games is calling "action tower defense." Yep, Ratchet's going all PixelJunk Monsters on us.
This is a logical, some might say inevitable, evolution when you consider the series' gameplay trajectory, which despite its myriad twists and turns has focused squarely on two core elements: ludicrously powerful weaponry and freakish alien foes.
In other words, the raw ingredients for a mean tower defense game. "One of the things we wanted to explore with Full Frontal Assault was large, sprawling battlefields," Production Director Shaun McCabe told...