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Videos: Fuel Overdose Hits PSN Today, 2 Free DLC Packs Unveiled

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78w ago - I-Friqiya Executive Producer Skander Djerbi has posted up some fresh videos announcing that Fuel Overdose hits PSN today unveiling 2 free DLC packs.

To quote: Indie combat racer [Register or Login to view links] launches today on PlayStation Store for $9.99.

To mark the occasion, I wanted to show off the core gameplay by giving you 10 tips that will help you become a "tactical-action-racer" expert! Watch our two new trailers to see these tips in action, and to see something we haven't announced so far: Two DLC packs that offer 10 additional vehicles - both of which are free!

5 Tips for Beginners

5. Challenge mode (00:46)
To get introduced to Fuel Overdose, check out the Challenge mode, which consists of 120 missions featuring special objectives from drifting to survival. Depending on the mission, some game features are disabled, enabling you to practice specific aspects of the game whether it's driving, defense, or offense.

4. Handbrake and grappling hooks (00:54)
After an accident, these two abilities will help you quickly get back on the track.

3. Focus one or two weapons (01:01)
You can equip your vehicles with up to six weapons: machine gun, rocket launcher, mines, grappling hooks, detonators and...
 

Video: Fuel Overdose PSN: Tactical Aspects, Combat Racing Strategy

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88w ago - I-Friqiya Executive Producer Skander Djerbi has shared a Fuel Overdose PSN tactical aspects video today showcasing an infusion of strategy in their new combat racing game below!

To quote: Hi, I'm Skander Djerbi executive producer of the half-Japanese, half-gaijin indie production Fuel Overdose on PSN (demo available now), and today I'm going to explain why and how we brought strategy to our combat racing experience.

When you think of combat racing games of the past 25 years, you realize that they more or less follow the same pattern: you collect an item and then you use it before collecting another one, and so on.

These games ask you to focus on speed and targeting but they do not really challenge your mental skills. The only decisions you might have to take from time to time are "Should I use my missile now or later?" or "Should I take that risky shortcut?"

One of the ambitions of Fuel Overdose is to propose a more complex game experience by giving each player the possibility to build his own race strategy and to reward his decision-making skills.





With Fuel Overdose, the choices made before and during the race have a real impact on your chances of success. The game leaves no room for...
 

Video: Fuel Overdose Roars Into Action on PS3 via PSN Next Week

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89w ago - Following up on our previous update, today I-Friqiya Executive Producer Skander Djerbi has shared a new video confirming that Fuel Overdose roars into action on PSN next week!

To quote: This is Skander Djerbi, executive producer of the half-Japanese, half-gaijin indie production [Register or Login to view links] for PlayStation 3 on PSN. The game launches on 21st December, and a demo is available right now.

Our previous post focused on the racing gameplay pillar. Today we will talk about the 'action' aspect of the game, introducing all the cool gameplay mechanics that you can use against your opponents to attack, defend and counter-attack. Have a look in the new trailer below.

Let's start with the upgradable weapons.





•A machine gun that can be fired at 360 degrees when combined with the skidding and spinning features.
•A rocket launcher that uses a homing system that skilled drivers can avoid by suddenly changing trajectory at the very last moment.
•Mines...
 

Video: Fuel Overdose PS3 (PSN) Action Trailer Out, Review Incoming

400°
90w ago - Today we received word from I-Friqiya of the new Fuel Overdose PS3 (PSN) trailer video called Action along with an opportunity for a PlayStation 3 Debug or Retail console owner to obtain a free review version!

If you are a Forum Moderator or Senior Member simply reply to this post expressing your interest in reviewing the title for PS3News.com, first come first serve as always... although if more than one person is interested we may be able to get a few review copies.

Below is the official Press Release and Fuel Overdose PS3 (PSN) Action trailer, along with some screenshots (more in fullsize attached HERE) as follows:

TOKYO (December 6th, 2012). Following the release of “Racing” the first installment in the “Tactical-Action-Racing” series, the Fuel Overdose team is, today, proud to reveal the trailer “Action”. From traditional upgradable weapons to special attacks, this new trailer focuses on the large array of action game mechanics present in the game. Fuel Overdose is scheduled for release on PlayStation Network (PS3) and PC.

The action in Fuel Overdose comprises:


 

PlayStation Mobile: FuturLab's Beats Slider and Fuel Tiracas

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99w ago - FuturLab Managing Director James Marsden has detailed Beats Slider and Fuel Tiracas for Sony's new PlayStation Mobile service today.

To quote: Hello folks! Earlier this year we were shouting about shouting about Velocity, and now we've got some new things to be excited about. We've been hard at work coming up with more simple, elegant and clever ideas, and crafting them into fun and addictive games.

The first of these games is called Beats Slider, and it's called that because you slide beats around. It's simple, rather elegant, and pretty clever too...

Beats Slider - Conquer Those Blasted Slider Puzzles!

Each block of the sliding puzzle represents MIDI data, which is basically musical notation that computers can read. MIDI data can be used to play back any instrument, synthesizer, drum loop or whatever you throw at it, just by changing the instruments or samples that are triggered by it.

So what we've done is allow the player to push a drum loop MIDI pattern into a synthesizer slot, or a melody pattern into a bass line track, and every combination you could think of within the limits of each level. It was quite the brain teaser to write music that can be rearranged in this way whilst still sounding good, but we managed it.

What we're also...
 
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