The question is, do game companies sell less games because they offer a beta or a demo?
In an interview with GamePro magazine, Gears of War head-honcho Cliff Bleszinski said the following: "Once you play a BETA, you can check it off your list - you can say, yeah, I played it."
So, what Cliff seems to be saying is that they will not sell as many games to the public if they offer a beta/demo. Makes some sense and as the old saying goes, why buy the cow (or GOW in this case...) when the milk is free.
Of course BETAs can be looked at in a slightly different light than demos because a beta is supposed to help the devs sort out issues that they might not have found otherwise. Wide-scale testing also stresses servers and other support systems that routing in-house testing just can't do as effectively.
On the other hand, betas do provide quite a bit of insight into the final product. The gameplay will almost certainly be the same and ... More »
Sony Computer Entertainment UK managing director Ray Maguire has told VideoGamer that "nothing is ever exclusive" in response to questions surrounding exclusive DLC on Microsoft's Xbox 360.
Microsoft has tied up Xbox 360 exclusive downloadable content for some of this year's biggest games, including GTA 4, Fallout 3 and Tomb Raider: Underworld, leading to complaints from some PS3 owners that Sony isn't doing enough for them.
However, speaking to VideoGamer at the Games 3.0 conference in London earlier this week, Maguire rejected those complaints, saying he would "much rather that we (Sony) were investing money into making sure that we've got great R&D and we start producing games like LittleBigPlanet rather than paying other people a huge amount of money to stop people playing their product."
Maguire's "nothing is ever exclusive" comment is certain to add fuel to speculation that the high profile GTA 4 DLC that is due for release exclusivel... More »
According to a Tokyo Game Show report from Japanese investment research firm Morningstar, Metal Gear Solid 4 may find its way to the Xbox 360 after all.
Morningstar published a general article covering multiplatform trends that features a quote from a Konami public relations representative that should fuel rumors for months to come.
The rep is quoted as saying, regarding MGS4, "We're actively looking into a release for the Xbox 360." While this isn't a confirmation of it coming, it does lend hope to those Xbox 360 owners who haven't plunked down money on a PS3.
However, this little quote doesn't clear the major hurdle Metal Gear creator Hideo Kojima has listed for the title coming to Xbox 360. He has been quoted in several interviews saying a port was likely impossible due to the game being optimized for the PS3 hardware, specifically Blu-ray discs.
The complete official list for one of the hottest PS3 exclusives this year, Resistance 2, has finally been released. That said, we have the entire list (including secret trophies) for you below:
• Rampage!
Kill 40 hybrids in the Single Player Campaign.
• Covert Ops
Collect 5 pieces of Intel in the Single Player Campaign.
• Secret: Recycler
Defeat the Goliath in the Single Player Campaign.
• Secret: Fried Calamari
Defeat the Kraken in the Single Player Campaign.
• Secret: Exterminator
Defeat the Mother Spinner in the Single Player Campaign.
• Secret: Flyswatter
Defeat the Swarm in the Single Player Campaign.
• Secret: The Bigger They Are
Defeat the Leviathan in the Single Player Campaign.
• Secret: Big Game Hunter
Defeat the Marauder in the Single Player Campaign.
Codemasters has today officially announced FUEL. Set to revolutionise multi-terrain racing with the largest environment ever created in race gaming, FUEL will present players with an astonishing no-boundaries playfield that's over 5,000 square miles (14,000+ km²) in size.
Creating the ultimate competitive go-anywhere racing experience, FUEL will have players competing across wildly different terrain and executing spectacular death-defying stunts as they race dozens of varied two and four-wheeled rides and explore this epic world on an unprecedented scale.
FUEL is set in an alternate present in which whole swathes of the globe have been ravaged by the effects of climate change brought on by decades of environmental abuse. Here oil prices have rocketed and yet a new breed of racing junkie takes to the wastelands, pitting their grungy home-tuned vehicles against each other in an all-new extreme sport as they compete ... More »
With E3 fast approaching, all 360 owners eyes are on Epic's Gears of War 2. And there's nothing more lead developer Cliff Bleszinksi likes than adding fuel to the fire of hype.
Touching on whether or not you'll be able to customise any part of your arsenal, he explained, "We're not really that kind of game. We're not going to allow you to bling out your gun. The Lancer's a Lancer, Gus is Gus, and Marcus is Marcus. Those are the identities we're sticking with." Fair enough.
Bleszinksi's clearly loving what he's playing too. "Just the other day I was driving in this icy level with a tank and power-sliding through Locusts and Gus goes, 'Locust roadkill, baby. Squish. Squish. Squash. Squash.' It was just freakin' great. And then when you shoot you're knocking over trees because we have more destroyable objects and you shoot your Boomshot and everything shatters apart.
"Gears was heavy and Gears was chunky and Gears felt satisfying. And Gears ... More »
Are you afraid of the dark? Do you run from things that are creepy – or go looking for them with a magnifying glass?
Survival/horror, the genre that turned teens and adults into terrified gamers that were too scared to put down the controller (or in some cases, too frightened to hold onto it), has been a great source of pleasure for those seeking thrills and chills.
If you’re in that group, you won’t have to search much longer: Alone in the Dark returns this summer.
To quote: You can even pierce the gas tank, start driving, leaving a trail of fuel, bail out, set fire to the trail, and you have a powerful rolling bomb.
Our objective was to make a game that’s more modern in terms of content, more adapted to the tastes of today’s gamers, and in particular that breaks the clichés of what you know about video games, said Nour Polloni, Producer at Eden Games.
For us it’s not a survival/horror game, but a new per... More »
Snake’s tale might be in its final stages, but the hype surrounding it seems to be growing at an unprecedented level.
The community has waited with bated breath and digested the release of every ounce of gameplay, trailers, retrospective chronicles arising from the stables of Kojima productions, and this syndrome of hype seems spiraling choke gamers out of their last ounce of breath.
Well adding fuel to fire, here are a few healthy does of petrol to douse (or rather flame) expectations about the game further.
- The introduction cut scene for the game is close to 17 minutes long (that’s a short film in itself). If we remember that once in 1964 (MGS 3) Kojima implemented pseudo-interactive cutscenes, well there is certain well defined upgrade to this feature with probable camera shifts during the cutscenes.
- An average in-game cutscene is about 5 to 7 minutes long and as we all know there are no loading times between cutscene and ... More »