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Fatal Frame III: The Tormented Reemerges Today on PSN

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48w ago - Series Director Makoto Shibata announced that Fatal Frame III: The Tormented Reemerges today on PlayStation Network for PSN fans.

To quote: Before work began on Fatal Frame III, I heard that PS3 would be launching soon, so I conceived this project as a compilation of the past games, and our final game for PS2.

The first Fatal Frame used the Japanese horror technique of relying on the user's imagination to create a sense of fear, while the second placed the emphasis on storytelling. For the third, we went with "fear lurking within the everyday" as the theme.

In horror movies and such, the bedroom or bathroom are often where scary things happen, so we decided to try our hand and venture into these classic realms as well.

Yet, leaving it at "scary things in realistic places" would lack beauty, which is essential for any horror game. We needed more.

What I came up with was this: an old Japanese house within a dream, a house in the real world, and a player that travels between the two. In the Japanese house surrounded by thickly falling snow are the remnants of a mysterious ceremony, and the spirit of a girl covered with painful-looking tattoos can be found wandering around. Interacting with her causes the dream world to corrupt the real world.
 

Sony Reveals Fatal Frame 2 Hits PSN Tuesday, Series Director Speaks

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69w ago - Fatal Frame Series Director Makoto Shibata announced today on Sony's blog that Fatal Frame 2 hits PSN Tuesday alongside some details on the video game below, as follows:

Following yesterday's restrospective on the original PS2 Classic Fatal Frame, series director Makoto Shibata returns today to talk about the development of Fatal Frame 2: Crimson Butterfly, which comes to PSN next Tuesday.

The Fatal Frame 2: Crimson Butterfly project started relatively soon after the first project concluded. Since we received lots of feedback that players got too scared to complete the game, we shifted our attention to making the storyline more interesting, to encourage such players to overcome the scariness in wanting to see the end of the story.

The storyline is based on a dream I had after the initial project concluded. Thinking back about it, I recall it being a complete dream in many ways. The dream was scary, magical and traumatic, and it had a perfect plot - even with a title and a structured ending. Thus, it was simply a case of how to interpret the dream and recreate it as a game.

In a psychic horror scenario, it is normal for ghosts and spirits to not...
 

Fatal Frame: Behind the Lens of the PS2 Horror Classic on PS3

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69w ago - Series Director Makoto Shibata has gone behind the lens of the PS2 horror classic Fatal Frame on PS3 today.

Below are the details, to quote: With the recent release of Fatal Frame on PSN as a PlayStation 2 Classic, we reached out to Fatal Frame series director Makoto Shibata to share some thoughts on the inception of one of gaming's tensest, most atmospheric series.

The initial project kicked off under the "Project ZERO" codename when the PlayStation 2 development tools were first made available, back at the time.

Before the Fatal Frame project, I worked on the "Deception" series (aka Tecmo's Deception) which focused on coming up with a new, yet complex game system in order to broaden player experiences. This led us to transcending traditional game genres by combining the best parts of different game systems: action, adventure, puzzle and simulation genres, just to name a few.

When the PS2 hardware came out with dramatically improved graphical capabilities, we took a different approach by keeping the game system and play experience simple. We tried to emotionally reach out to players and get them to feel things they cannot actually see on screen.

As a result, we selected the horror genre, which was an area aligned with my personal interests since I tend to...
 

Resident Evil 5 Exclusive Time Frame? No Way!

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323w ago - If you haven't heard by now, rumors are starting to fly around concerning Resident Evil 5 and an announcement at E3. The biggest (likely nothing more than the result of Xbox Fanboys) is that RE 5 will have some sort of exclusive time frame for the Xbox 360. Meaning PS3 owners will have to wait months if not years.

Sounds 100% bogus to me. Capcom did put on paper that there will be a "huge" announcement regarding their beloved Resident Evil Franchise, however if there was some sort of time frame, what does Capcom or Microsoft earn?

Yes, Microsoft could be in a position to sell a "few" more systems. But they would shell out a pretty penny for it. Ask yourself, is it worth it for them? The answer is clearly no. Look at RE4 for the Nintendo Gamecube. If you forgot, Nintendo and Capcom also had a time frame before the PS2 version. Did that even come close to saving the cube from ending up being in third place in the console wars? Of course not.

Also what would Capcom earn? Yes they get money from Microsoft, but at the same time they really limit themselves in terms of units sold. Remember, at this point, no matter what MS really does, they have a hard time moving systems in Japan. Even having exclusives that appeal to a Japanese market hasn't helped. In the end this scenario (if true)...
 

Tecmo Planning Next Fatal Frame for Wii

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362w ago - Tecmo has been silent about Fatal Frame for some time now, but that doesn't mean the horror franchise has been forgotten. To the contrary, 1UP learned at Tokyo Game Show that Tecmo's enlisted the help of Grasshopper Manufacture to produce the next Fatal Frame game. And here's the kicker: it's for Wii.

Grasshopper will start on Fatal Frame when work on No More Heroes, recently announced for a US release via Ubisoft, has finished. Given that No More Heroes was developed on Wii, Grasshopper seems content on Nintendo's console.

Taking photographs of ghouls has been a part of Fatal Frame since day one, so motion controls certainly make sense for the series, but the last we heard about the next Fatal Frame seemed to have Microsoft and Sony's consoles in mind. "I already have some ideas that I'd like to do if I had more development time and a more powerful system," said Fatal Frame 3 Producer Keisuke Kikuchi all the way back in July 2005.

Then again, in 2005, no one knew Wii was going to blow up, either.
 
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