25w ago - Young Horses President & Co-Founder Phil Tibitoski announced at E3 today that Octodad: Dadliest Catch will be crashing, stumbling and flopping on to PS4 / PlayStation 4 console.
To quote: Have you ever felt out of place? Just don't feel you're good enough, no matter how hard you try? Maybe you've got something to hide from the world.
Maybe you're not really the perfect human husband and father of three, but actually an octopus. This is what Octodad: Dadliest Catch is all about. You have a loving wife. You have adorable kids. They, however, have no idea of your secret cephalopod nature.
Octodad: Dadliest Catch is the first slapstick fatherhood simulator, and we're excited to say that we'll be bringing it to the PlayStation 4 in 2014.
You may be asking yourself, "Well, what's so difficult about being an octopus?"
Well, first off, you're an invertebrate, so you have no bones. Your body is gelatinous. As you can imagine, that makes it hard to simply move around outside of water.
All those things we humans take for granted, like counteracting gravity, are a constant challenge. Oh, and you have eight arms you've managed to stuff into a fancy suit to form a human shape. There are...
288w ago - Analyst Opinion - Floating Point Operations Per Second - FLOPS - one of the more obscure processor performance indicators, and one of the oldest ones.
Over time, it has been modified with prefixes such as M (mega), G (giga), T (tera) and will soon get a P (peta). "Tera" describes a million millions - one trillion (1012) - which is a whole lot of anything whether it is cycles (Hertz), bytes, dollars, or FLOPS.
Recently I was asked how many TFLOPS are in all the game consoles shipped to date. There are two answers to that question. You can look at it from the perspective of all the game consoles built and you can look at this question with specific consoles in mind.
Let's look at the combined TFLOPS rating of all game consoles, which actually provides two answers as well. If you count central processor FLOPS then you have one answer and if you count the FLOPS potential of the GPU and add it to the CPU's FLOPS, then you have the second answer.
This second version is controversial since the FLOPS of the GPU aren't used in computations and some therefore claim that the GPU should not be counted as it simply represents a theoretical number. Others argue that GPUs are used in computation - the computation of shader operations. Both sides, however, agree that there isn't...