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Dakko Dakko: Floating Cloud God Goes HD on PlayStation Vita

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58w ago - Dakko Dakko Producer Dan Croucher announced today that Floating Cloud God is going HD on PlayStation Vita with details below.

To quote: Hello from [Register or Login to view links]! Today I'm here to talk about 'Floating Cloud God Saves the Pilgrims in HD!', which we're bringing to PS Vita this Summer!

This brand new Vita remake of Dakko Dakko's second game 'Floating Cloud God Saves the Pilgrims' (originally released on PSP minis last year) comes with a set of enhancements and upgrades over the original to take advantage of its new home on Vita.

When we embarked on this version there were two things we most wanted to do - the first was a full re-mastering of the game's art to make the most of the Vita's huge screen, and the second was a new way to control Floating Cloud God.

The original 'Floating Cloud God Saves the Pilgrims' on PSP featured beautiful artwork depicting Japanese folklore and myth, by Army of Trolls' Gary Lucken (http://www.armyoftrolls.co.uk). Drawn as pin-sharp vectors, the art was a perfect fit for the Vita.

It was great to go back to the original images and re-create all the sprite sheets at double the size (to match the Vita's resolution), and the results were amazing. Below is an image showing just how much better...
 

Video: Floating Cloud God Saves The Pilgrims is Free for PS Plus

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116w ago - Dakko Dakko Director Rhodri Broadbent has announced alongside the launch trailer reveal that Floating Cloud God Saves The Pilgrims is free starting today on PSN for PlayStation Plus subscribers!

To quote: Hi there, I'm Rhod from [Register or Login to view links] and I'd like to introduce you to our second game, Floating Cloud God Saves The Pilgrims.

If you've played our previous game, [Register or Login to view links], then you might already have guessed that we have a thing for literal game titles here!

This time (as the title suggests) your job as Cloud God is to keep your troupe of devoted followers safe on their long journey. It's no easy feat, as there are hordes of peculiar demons waiting across the game's seven worlds, all trying to pick off a pilgrim or two.

It's a game about protection. And shooting. Lots of shooting. The more enemies you shoot without getting hit, the more the pilgrims will love you.

Pilgrim love helps you get faster and more powerful, but getting hit will lose you all that love, and you'll need to work on your shoot-and-dodge skills to get back the hearts you lost. This cycle is the basis of the gameplay.



 
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