169w ago - With the release of yesterday's PS3 FTP server which enabled easy access to dev_hdd0, dev_flash, dev_flash2, dev_flash3 and dev_bdvd on the PS3, several developers are now examining the PlayStation 3's dev_flash and registry entries.
Forum user diemetal has let us know today that Spanish PS3 developer DemonHades has began to analyze dev_flash from PS3 Firmware version 3.41, stating the following (roughly translated):
"TeamHades has removed the three dev_flash that PS3 has. Thanks to the Homebrew PS3News we needed to extract (PS3 FTP Server).
We begin the analysis with some pictures of their content, we will later file by file documenting that we are not able to do anything and escape in the future a stable CFW."
RichDevX has also tweeted some pictures (below) of the PS3 flash contents and registry entries today.
Included in flash0 he stated that fonts, image, and 3 user modules (prx) files were interesting, however, he went on to say...
187w ago - FuturLab Managing Director James Marsden has revealed today how Flash developers recently became licensed PSP and PS3 video game developers on PSN.
To quote: Today I'm going to spill the beans on how a bunch of Flash developers managed to become licensed to make games for PSP and PS3!
Contrary to popular belief, we didn't have lots of games under our belt; none of us had worked on a commercial video game before, and none of us knew anything about C or C++.
What we did have was a great idea and the naïve enthusiasm to rock up to Sony's Liverpool headquarters and present it in person.
It all started back in 2007 when I'd just finished building our Flash game engine, PRISM. We decided to use the engine to develop an idea I'd had at University. The idea was essentially a game that reaches outside of the console, with characters in the game contacting players through instant messaging, email and telephone calls.
You might have heard of this kind of game, it's called an Alternate Reality Game (or ARG - pronounced A.R.G.).
So we used our engine to build a Flash demo and started...