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Video: Hohokum: New Trailer, Arrives 8/12 on PS4, PS3 and PS Vita

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2d ago - Co-creator Richard Hogg posted up a new Hohokum video trailer today while confirming that it arrives August 12th on PS4, PS3 and PS Vita platforms.

To quote: Hello! Well, we have finished making Hohokum. I still can't quite believe it. I feel tired and emotional. In a good way though. Working on Hohokum has been fun right up until the end, and we are very happy with the finished game. I hope you will be too.

Hohokum will be released on August the 12th and is available for [Register or Login to view links] now. Doing so will get you a discount, a custom PS3 static theme and an exclusive Hohokum DLC pack for Sound Shapes!

I did the art for it and there's a track by Tycho from the Hohokum soundtrack in there too. So go make some Hohokum-themed Sound Shapes levels!

Oh - and Hohokum is Cross-Buy too! For $14.99 you get the [Register or Login to view links], PS3 and PS Vita versions all in one go. One day you could be playing Hohokum in the bath, the next day projected on the side of a barn...

To celebrate the launch of Hohokum, we have a new little trailer. It stars a crazy lovable hermit guy. He will tell you about some of the stuff you can expect...
 

Video: Watch The Last of Us: One Night Live Monday July 28, 2014

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4d ago - Producer Geoff Keighley invites PlayStation 4 fans to watch The Last of Us: One Night live on Monday July 28, 2014 with details and a PS4 video preview below.

To quote: I love great video game stories. Today, the narrative potential of our medium has never been greater. The best video games blend world-class acting, writing, music and gameplay to create art that rivals the best works in other entertainment mediums.

To celebrate that point, I'm excited to announce an experimental project I've been working on with Naughty Dog and PlayStation.

On Monday July 28th, one of last year's most acclaimed games, [Register or Login to view links], will come to the theatrical stage in Los Angeles for a special one-night-only performance.

One Night Live will highlight the artistry behind The Last of Us with a live reading of select scenes by the principal actors, under the direction of Neil Druckmann from Naughty Dog.

Scheduled to appear are Troy Baker, Ashley Johnson, Merle Dandridge, Hana Hayes, and Annie Wersching. In addition, Academy Award winning composer Gustavo Santaolalla will perform selections from his score. How this all fits together will remain a bit of a...
 

Video: The Unlikely Hero of Styx: Master of Shadows on PS4

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6d ago - Game Director Julien Desourteaux posted up a video today spotlighting the unlikely hero of Styx: Master of Shadows on PS4 below.

To quote: Styx: Master of Shadows is a stealth game set in a dark, mature, fantasy universe. Our goal was to return to the roots of the genre and revisit it through a unique character: Styx - a nimble, sneaky, sarcastic goblin.

We want to offer a real challenge to the player, with a game requiring strategy and reflection. Players really have to take care of many details to progress in a level. But to make things fair, players have powerful tools at their disposal that they'll have to use wisely.





Who is Styx?

Fragile and far removed from the brute hero that kicks butt, our goblin is a skillful assassin that excels at hiding.

Obsessed with the Amber, Styx would do absolutely anything to reach the source of this substance - the Heart of the Tree. Extremely cunning, he'll always find a solution to achieve this objective, by whatever means necessary.

What is Amber?

The Amber - a powerful and rare substance - gives Styx a wide array of magical powers, such as invisibility, enhanced senses, or even the ability to summon and control...
 

Video: New Sacred 3 PlayStation 3 Trailer Showcases Co-op Combat

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1w ago - Deep Silver's Ryan Avery made available a new Sacred 3 PlayStation 3 trailer video today that showcases co-op combat below.

To quote: The Sacred franchise has always been known for its co-op play and humor, and this new trailer echoes those strengths loud and clear in Sacred 3 on PS3.

Returning fans and new players will fight back the hordes of the evil Emperor Zane while competing with friends to prove who is Ancaria's greatest champion.

A strong team is necessary to defeat the countless enemies of the evil empire. You'll need to equip combat arts and weapon spirits that will complement your team and your own unique play style.

However, there are powerful enemies that won't be easily slain. Combine your powers with other champions to cast devastating co-op combat arts.





Once the dust from the battles has settled, the scoresheet will reveal which hero will stand as the undisputed champion over his or her peers. This establishes a delicate balance between friendly cooperation and cut-throat competition.

Pre-order Sacred 3 to receive the mysterious new blood-magic wielding champion, the Malakhim.
 

Video: Metrico on PS Vita Dated, New PlayStation Vita Trailer Out

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1w ago - Digital Dreams Level Designer Roy van de Mortel confirmed today alongside a PlayStation Vita video trailer that Metrico on PS Vita arrives on August 5, 2014.

To quote: Hi fellow PlayStation enthusiasts! We're finally ramping up to the release of our first big title, the infographics action game [Register or Login to view links]. We got loads of questions during development, which we are really excited to finally answer in this blog post!

One of the most frequently asked question is; when is Metrico coming out? We're proud to announce that Metrico will be available on PlayStation Network August 5th in the US, exclusively on PS Vita!

Another frequent question was: "Who did the awesome music?" You're in the right place to find out as well! But the most frequent question was the request for Metrico gameplay footage. We want to start this post by giving you exactly that:





Showing Metrico gameplay

The main reason we took such a long time to show gameplay footage is because we always felt the main mechanics of Metrico are quite tricky to explain through video. We never got around to solving this, even though this is probably a recurring issue for novel game concepts.
 
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