Moonlight has released the first PSP custom IPL, which is an extension of the firmware 1.5 IPL providing numerous features.
Feature for user:
- It bypasses ta-082+ brick, so you can have a ta-082+ without any key patched running 1.50 kernel based firmwares.
Feature for programmer:
- It dumps 0xbfc00000, the psp boot code prior to ipl, to the address 0x883e0000 (which is not touched by 1.50 kernel). To get the boot code in a 1.50 original firmware, just run kdumper, and extract 0x3e0000-0x3effff from the kmem.bin file -> that's the psp boot code. If you are in a cfw, you will have to execute the kdumper as a recovery or autoboot, because the 3.XX kernel overwrites the 0x883e0000 memory.
Note that this ipl is flashed to the nand, not written to the ms.
- [ALL] now the text reader supports up to 128 text files per id: Press L/R to go to the previous/next text file. The name is similar to how the cheat.db name works: The first file is named with just the id.txt (just like now), all the others are the id + the number + .txt
eg: with SLUS_12345 as id. The first file is SLUS_12345.txt the next SLUS_123451.txt,SLUS_123452.txt~SLUS_12345127.txt
- [GAME] Improved disc id detection runtimes and by putting a new check for the mount status of isofs. This improved cwcheat startup speed (were applyable) and compatibility. This should also reduce the risk of the cheat list being corrupted.
- [ALL] Added detection of vsh mode. So now vsh has it's own id different from the one for homebrews. Cheat... More »
The kids come back to the enchanted world in The Chronicles of Narnia: Prince Caspian, and it turns out more than a thousand years has passed and everything has gone to hell -- the Telmarine are in control and the magical dwarfs and animals have been driven into hiding.
I don't think he's going to block this one. When the folks in the Disney Interactive booth picked up the controller to give us a once through in this land of make believe at the German Games Convention, we got to see one of the battles for control that raged in the children's absence and how the three-character co-op game will perform.
As magical creatures waged war against a human invasion outside a castle, the majority of our demo came from the perspective of a dwarf and a minotaur as they ran through the battle doing their part to get a W in their column.
The build was admittedly early but already had some impressive mechanics -- such as the massive amounts of brawlers on the ... More »
There are two versions of Sony's upcoming real driving simulator Gran Turismo 5 Prologue here at the 2007 Leipzig Games Convention, though it's probably fairer to call them slightly different aspects of the same game. In fact, if you want to be entirely accurate, you could say that there are actually three versions of the Gran Turismo series, if you count the downloadable Gran Turismo demo that's currently available on the PlayStation Network. Nonetheless, as we were roaming the massive Sony space in Hall 3 of the Leipziger Messe in search of all things Gran Turismo, our focus was on the two versions of Prologue.
The first version featured eight racing cabinets set up to show off the game in the way a game like this is supposed to be played: with racing seats (which proved to be nearly too narrow for our frame), a full HD screen, and a Logitech wheel-and-pedal setup. The featured track was Japan's Suzuka circuit, and the game presented us with a roster of 22 cars to choos... More »
Update #3: All accounts should be fixed now, so give it a whirl people and if anyone still has a login issue feel free to use the Contact Us link at the bottom of the page. Also, don't be afraid to use the Submit a New Story tab above to share anything you deem as interesting.
Update #2: We now have the original (Forum) accounts working with the Portal, so that you can use your existing one to login and then submit news or comments. For the first 100 people or so (who re-registered with the new Portal) we are still working on fixing your accounts so you can login with the new system... Thanks for your patience guys! :)
Update: Ignore what is below for now.. we are completing the integration so that you will only need to use your existing Forum account to access the Portal to Submit news, comments, etc. This should be done by later today- stay tuned... and if you can't login yet it is because we are doi... More »
Need for Speed Pro Street officially locked down its street date today. The game is gearing up for an Oct. 31 release in the United States and Nov. 1 in Europe.
In a first for the Need for Speed series, Pro Street allows players to build their own cars and then take them around the world to compete in multidisciplinary races.
The game is being released for the PC, Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Wii, DS and mobile devices.
Here is one of the first leaked videos from the Games Convention which details the functionality of the upcoming Play TV service for the PS3. The dual tuner will be available early next year.
This is the world's first Do-it-yourself commercial X-Clamp-Fix Kit available. With this Kit you're able to fix the 3 Red-Ring-of-Death Issue on XBOX 360 permanently. The Idea came from some Hackers in the Console Scene and is enhanced to perfect by a german Engineer. All the Content in this special Kit is Made in Germany and included parts that are NOT available at local Hardware Stores!
Konami managed to pump out the first four Silent Hill games in five years, so what the hell is taking Silent Hill 5 so long? Discounting the critically mixed movie by Brotherhood of the Wolf director Christophe Gans (who isn't coming back for the proposed sequel), it's been a whopping four years since gamers have entered the town of Silent Hill, but that's about to change next fall with Silent Hill 5.
In the newest issue of EGM, on shelves September 4 and rolling out to subscribers now, Shane Bettenhausen goes behind-the-scenes to get the scoop on Silent Hill 5, currently in development at American studio The Collective (best known for beat 'em up Buffy the Vampire Slayer, last seen adapting the not-so-hot The Da Vinci Code), with series composer Akira Yamaoka providing the soundtrack and consulting on the game's look and feel.
Yamaoka finds the switch ironic, as Silent Hill was their attempt "at making classic American horror through a Japanese filter," where... More »
We received word today of the upcoming XCM White 360 HDMI 1080i cable (for regular white X-Box 360). This cable will be the world's first HDMI 1080i cable for Regular X-Box 360, with this cable you can enjoy the digital 1080i output signal on HD TV! :)
This cable converts the analog singal to a digital one and acts as a HDMI digital signal solution for HDMI-less X-Box 360's, while also sporting an extra RCA socket and optical socket for connection to speakers. The cable will also come with a HDMI to DVI adapter so it can be used on a PC as well as a HD TV. This cable is set to go on sale in the middle of September, and a Concept picture is below. Enjoy!