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Speaking briefly on this week's Famitsu, Fumito Ueda said that his new ICO 3 game for PlayStation 3 will be based on physical connection, similar to his previous two games, ICO and Shadow of the Colossus.

ICO was based on two characters holding hands and the core mechanic in Shadow of the Colossus was holding onto a colossus. Both of these functions were executed by pressing and holding a button. A similar form of contact will be present in his new game.

This aspect was already suggested in a previous interview Ueda had with Game Watch, just after finishing Shadow of the Colossus.

You can read more about it, and all the other things we know about 'ICO 3', in this interview here, which was put together by piecing all bits of information we have on the new game.


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When you launch the game, the PixelJunk Monsters patch that was initially released to non-US PlayStation Store users on October 31st is now available.

Below are a few videos courtesy of vortexxcc via YouTube of both the PixelJunk Monsters Trophy and Gold Rainbow special challenge.

To quote: Here's a video from the new PixelJunk Monsters 2.00 patch. The video was captured with the new in-game upload feature. It features me, on Wave 19 of the Trophy Challenge. Enjoy!




Another video of my friend obtaining a Gold Rainbow (finishing a stage perfectly on the new Hardcore mode) on Special Stage 2.




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Over the months there has been a lot of inaccurate information circulating in regards to how exactly the PlayStation 3's Service Mode works, and as promised in our previous Dev updates here are some of the facts to help separate the rumors and speculation.

It is a fairly simple process as follows.. For starters, the PS3 is powered off, and a special USB dongle, known as the Jig, is connected. The PS3 is then turned on, and then off, once it has detected the Jig.

After this occurs, the PS3 is then turned back on, into "Service" Mode. From here, the PS3 is re-flashed using a Firmware Update on a USB stick, specifically designed to only install from the Service Mode. Once the PS3 is re-flashed with the software, it is then used in conjunction with a PC running customized software, specifically the DEX.exe and CEX.exe's.

There are a multitude of special PS3 firmwares, basically three major ones. The first is a Core System, followed by the Service Sys... More »  


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THQ Inc. (NASDAQ: THQI) and JAKKS Pacific, Inc. (NASDAQ: JAKK) today announced the WWE SmackDown vs. Raw 2009 playable demo is now available for free download via PSN exclusively for the PS3.

In addition, consumers may obtain a demo copy and take advantage of exclusive gift-with-purchase promotions by pre-ordering the game at select retailers.

Press Release: WWE® SmackDown vs. Raw 2009 Playable Demo Now Available for Download via PlayStation®Network

Leading Fighting Videogame Franchise Offers Consumers Game Sample and Exclusive Retail Incentives Prior to November Launch

AGOURA HILLS, Calif.--(BUSINESS WIRE)-- WWE SmackDown vs. Raw 2009 is currently scheduled for a North American release on November 9 for the Xbox 360® videogame and entertainment system from Microsoft, the PLAYSTATION 3, PlayStation®2 computer entertainment system, PSP® (PlayStation®Portable) system, Wii™ home videogame system and Nintendo DS™. The mobile ve... More »  


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Fable II explores what happens when a game does away with most forms of punishment, and does nothing but reward its players from start to finish. The results are astonishing.

It's worth stepping away from the tried and tested Pavlovian mechanics that games have inherited from the coin-crunching arcades to consider what Lionhead is proposing. Almost every game ever made has reinforced its rules with penalties: if you fight and lose, you're killed; if you go off and explore, you get lost; if you're spotted when you're meant to be hiding, you're deported back to the start.

It's a strategy that undoubtedly works - many of gaming's finer moments are often interlinked with its harshest challenges - but there's also no escaping the fact that when it all goes wrong you're often treated like a lab monkey undergoing a rather cruel experiment: you may really want that banana, but the chances are you're going to get a lot of electric shocks first.

Fable II, ... More »  


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Evolution Studios has returned to the dirt and mud with MotorStorm: Pacific Rift, but this time the studio also brings fire, water and foliage in tow.

The game improves on most all of the major issues that I had with the first title, and proves that the MotorStorm franchise is no one trick pony.

The first game relied heavily on its dirt and mud deformation technology. As vehicles cut through the mud, it would leave tracks in the soil that other competitors would have to deal with, and this hook worked pretty well. Whereas the first title was situated out in the desert, Pacific Rift takes place on an island, and focuses on other elements rather than just the dirty stuff.

Firstly, there's plenty of water present this time around, which has two effects. Driving through it will slow you down a great deal, which is obviously a bad thing, but it will also quickly cool down your engine. If you lay off the boost button while in the water, your engine can... More »  


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Per Mike Skinner (Team RamRod) via PS Blog today:

Hello everyone! Team RamRod here, the developers of High Velocity Bowling. Today we break our long silence with an equally long blog post.

To give you some background on the HVB development team, we are a small team who works on several projects. As some of you know, Big Ern has left our neck of the woods (we still miss him). But, the team has since picked up the reins and is now leading a new charge for HVB.

A lot of you have been asking about HVB, and we are here to deliver great news. We are pleased to announce that we putting the finishing touches on a new update for HVB, which will hit the PlayStation Network TOMORROW! Excited? Well, the best part of this is that the new update – all new features included – is FREE! For our brothers and sisters in the north, that means FREE for you, too.

HEAD-TO-HEAD ONLINE PLAY! VOICE CHAT COMMUNICATION! WEEKLY ONLINE LEADERBOARDS! More »
 


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Per Alan McDermott (Audio Lead, Evolution Studios) via PS Blog today:

Since Day 1, I knew it wasn’t going to be easy to put a soundtrack together that would have the right vibe for a festival of racing like MotorStorm. You see, Music is one of those things that no one is ever “wrong” about. Everyone has an opinion, and everyone knows best, but no one is ever wrong!

After countless discussions with various people involved in creating the Festival Infrastructure around the MotorStorm racing events, my challenge was set: I needed to put together a lineup that not only fit with a racing game, but one which could feasibly be the Festival line up to end all Festival line ups.

It had to be Anarchic, Aggressive and Raucous. That was the easy part. The tough part was making sure that the soundtrack became as much a signature of MotorStorm as the racing itself was.




With Pacific Rift, I fa... More »  

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