As promised, below you will find a video of our PS3 TEST SD Launcher. The quality is not great nor was there sound, but it's the best capture from the old camera we have so we improvised and added a tune in the background.
A video capture of the PS3 would have been much clearer, but we wanted to show the PS3 in the video as well. It starts from the XMB, and allows...
With all of the HDD Swap Method of PS3 retail "trickery" going on, this post got postponed (mind the pun) until today.
The image below is a snippet of the %1# for the PS3's /dev_flash. It should be noted that the PS3 also has a /dev_flash2 and /dev_flash3, which upon rare occasion is updated, however we are not able to access them yet due to some pesky Kernel/Hypervisor issues.
With the great ongoing work in our PS3 KeyVault Project with the RCO files, we are also going to talk about component two of the PS3's XMB includes- its XML Files!
Inside the directory exists 30 XML files. They control quite a bit in regards to the PS3's appearance and functioning, from telling the XMB what types of information to display, all the way to letting you download PlayStation Home!...
A bit of unexpected news on this LEAP YEAR DAY indeed.. a nice guy has leaked PS3 Debug Firmware 2.15 today! A picture of it on my TEST console is below, and also there is an unpacked FileList of it for those interested. It adds a new "vm" folder to the PS3 HDD among other things, but we have yet to thoroughly look through it.
This is VERY cool news mainly because (as we all know) even the...
Another brief update based on the yesterday's findings: the PS3 Flash is quite accessible as the majority of it is mounted inside the PS3 as a filesystem (think PSP), and is able to be read/written.
A picture is below for a peek at a partial filelist. As you can see there are quite a few sprx's. These are encrypted of course, however they function quite the same as their...
Need for Speed ProStreet accelerates street racing culture by providing the ultimate stage for the pursuit of street racing supremacy,” said Executive Producer, Larry LaPierre. “This is a game about building the ultimate performance-tuned battle machine, taking it to multi-disciplinary showdowns all over the world and pitting your skills and reputation against the very best street...