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Nintendo Finally Feels the Pain as Sony Continues to Struggle

50°
260w ago - For the first time, the economic downturn appears to have caught up with the maker of the Wii, as sales and profits plunge.

Nintendo continues to operate profitably, something that can't be said for Sony, which faces the same conditions that Nintendo does, but announced another losing quarter today.

To quote: Japanese electronics companies face two significant issues when it comes to the current economy. The first is that the crisis has caused the currencies of larger, stable economies to increase in value.

The strength of the Yen has meant that overseas sales, which constitute the majority for many of these companies, are worth less; both Nintendo and Sony have been hit with this problem.

The second issue is that consumer spending has dropped, which means fewer products sold. So far, this hadn't been as severe a problem for Nintendo, but the trend finally caught up with it this quarter.

Compared to the same quarter a year ago, handheld sales dropped by nearly a million units, to just under 6 million total (over half of those were the DSi). Wii sales dropped by more than half, with only 2.23 million sold in the previous quarter. Software didn't fare as badly,...
 

New Call Of Duty: World At War Demo Feels Like Old Call Of Duty

250°
298w ago - After hearing that the Call of Duty: World at War demo- I mean BETA, was available for any Xbox Gold subscriber, I decided to download it.

After playing for about two hours, I've come to one conclusion, and one of my good friends put it best: "World at War is totally a World War II mod for CoD4," and she's entirely right.

That's not to say that being exactly the same is a bad thing, far from it. Call of Duty 4 was an incredible game, with a large online community, and I fully expect World at War to follow closely in its footsteps. Of course, the only experience I have with the game is the multiplayer, which is pretty easy to duplicate.

The real question is going to be if Treyarch can manage to actually make the campaign interesting; everybody's getting tired of World War II. Regardless of how the actual campaign plays out, I know that tons of people are going to migrate over from CoD4 for no reason other than they're starting to get tired of the same maps and same weapons.

This begs the question "what happens to the people who still want to play CoD4?" Is Infinity Ward going to release new maps, or is Activision making them move onto their new game?

Call of Duty: World at War will release on November 11th for Microsoft's Xbox 360, Sony's Playstation 2 and 3, Nintendo's...
 

Pinnock: Wipeout HD Motion Control a Challenge but it Feels Right

100°
306w ago - Daimion Pinnock, the WipeOut HD producer, has revealed it was quite a challenge to get SIXAXIS motion control in Wipeout HD.

Pinnock revealed that it is possible to just throw motion control into games although they spent the time tweaking it to ensure it felt right. He added that continuous feedback was particularly important to ensure motion control was beneficial to the actual gameplay itself and not just there for the sake of it. To quote:

WP: Let's talk about the motion controls. WipeOut, from its very earliest inception, has always supported analog control, but WipeOut HD is the first in the series to actually support motion controls with the SixAxis. How hard was that to get it right?

DP: Well, it was a challenge. It certainly was a challenge to get it in there. The main thing when you're going to have the SixAxis controller in there. I mean obviously, you can go in and put it in there, but we spent time tweaking it, making sure it felt right. We got a lot of internal feedback from QA, from everyone that put their hands on WipeOut.

We actually listened to them, got their feedback in there, and we really wanted to make sure that the public didn't feel that we put it in there just for the sake of having SixAxis motion control in there, but that it felt like something...
 

Rockstar feels 'terrible' about GTA IV lockup issues

100°
325w ago - Multiple reports surfaced on Tuesday suggesting that both Xbox 360 and PS3 systems are freezing up during playback of Grand Theft Auto IV.

The issue is said to affect an unknown number of Xbox 360 and PS3 systems, either during the opening cut scene of the game or while trying to exit multiplayer mode, resulting in an inability to advance in the game, or worse, an inability to play any game on the affected console.

Multiple GamePro, Kotaku, NeoGAF, and Shacknews users have complained, with no consensus of a proven user fix.

Rockstar was not immediately available for comment when contacted by GamePro, however, a Rockstar support representative told Kotaku on Tuesday: "I feel terrible about this," adding that the company is aware of the issue and working on a solution.

Unfortunately, the developer has yet to diagnose the problem or offer a timeline as to when a fix (or replacement disc) might be provided.
 
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