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EA Sports UFC: Feeling the Fight on Sony PS4 / PlayStation 4

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42w ago - Sony Social Media Specialist Ryan Clements invites fans to feel the fight on EA Sports UFC for Sony's PS4 / PlayStation 4 videogame system.

To quote: Jon Jones and Alexander Gustafsson circle each other warily in the octagon. Gustafsson leans on his rear foot, his toes spreading subtly under the weight; Jones shuffles forward, his shoulders clenching as he adopts a defensive position. Soon, the fighters trade blows, leaving livid bruises on each others' bodies and blood stains on the floor.

This agonizing level of visual detail is just one of the many ways that EA Canada aims to make players feel the fight in the team's first official UFC licensed game, EA Sports UFC. It launches this spring, and it's coming to PS4.

We went hands-on with an early build of EA Sports UFC running on PS4. What we played showcased the developer's commitment to creating an authentic MMA fighter. And since the team is comprised of Fight Night series veterans, they're bringing a vast body of knowledge to EA Sports UFC.

Because EA Sports UFC is built for PS4′s hardware, there's no legacy code to compromise the visual realism. Each fighter has been scanned in using EA's proprietary technology, reflecting exact body dimensions, tattoos, and skin tone in painstakingly detailed character models....
 

Sony Details Split / Second PSP Hands-on: Feeling the Burn

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215w ago - Sony Senior Social Media Specialist Sid Shuman has shared Split / Second PSP hands-on details today in what they call 'Feeling the Burn' of the upcoming title.

To quote: I know what you're thinking, and yes, the airplane still crashes onto the track in the middle of the race on the Airport Terminal track.

Track layouts also distort dynamically, environments crumble realistically, and towers teeter and topple majestically under the destructive spark of Split/Second's signature Power Plays.

In short, despite the smaller screen size, Split/Second's PSP incarnation does not skimp on the spectacle. The PSP version releases on November 16th with four-player ad-hoc Wifi multiplayer, and this week I took a pre-release version of the game for a spin.

Thanks to some dazzling real-time lighting and particle effects, Split/Second on the PSP looks remarkably similar to its PS3 big brother. The tracks layouts are nigh-identical, and the gameplay zips along at a speedy clip, blasting energetically through every one of its 30 frames per second no matter how many fireworks are on the screen.

The controls have been been subtly tweaked to accommodate the mobile nature of PSP gameplay, and they feel tight and responsive on the analog stick and d-pad. You can still [Register or Login to view links]...
 
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