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EA Details Medal of Honor's Multiplayer PS3 Beta Feedback

200°
213w ago - EA Community Manager Matthew Pruitt has shared details today on how user feedback helped shape Medal of Honor's Multiplayer PS3 Beta.

To quote: The Medal of Honor beta is now closed and we want to thank you, PlayStation fans, for supporting us! The turnout was tremendous and we could not have asked for a better experience.

It is always great to do a true beta like this, because at the end of the day, this game is for you, the gamers. We received some amazing feedback and opted to extend the beta to make sure that we were able to hear as much of it as we could. Twitter, Facebook, and our [Register or Login to view links] have been blowing up with comments and we have been taking many notes.

We have learned a lot, and we wanted to take this opportunity to run down some of the major changes/fixes we have made to the game as a direct result of your feedback.

Improved Hit Detection

This was a very big issue and came up many times in the forums. We are glad to say that hit detection has been vastly improved. We really tightened up the mechanics and essentially, wherever the bullet hits on the body – that is where the hit registers. It is even possible to shoot and have the bullet go between someone's legs - it is...
 

United Front Games Listens to ModNation Racers PS3 Feedback

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223w ago - Game Designer William Ho from United Front Games has passed along ModNation Racers updates, and what else is new at UFG as they listen to feedback on their PS3 title.

To quote: I'm excited to give you some updates about ModNation Racers and what's been cookin' at [Register or Login to view links].

I can't believe it's been a year since we announced ModNation on stage at E3, now it's out in the world! It's been exciting to see the massive amounts of Racing, Creating, and Sharing going on.

Our dev team couldn't be happier to see our supporters enjoying the product of two and a half years of love and labor. We enjoy playing ModNation Racers as much as you do.

Now while there a lot of people that love the game, we know there are some issues that are affecting the fun factor of ModNation, and we just want to say-

United Front Games is with you for the long haul.

I'm always asked, "what are you guys up to now?" The answer is always the same: job number one is actively monitoring and supporting the ModNation community.

We are amazed by your published creations every day. We're enjoying online races with you. We read your forum postings and your tweets. We discuss all of your suggestions,...
 

MotorStorm Devs want your Feedback!

50°
331w ago - Nigel Kershaw, MotorStorm Pacific Rift's game director, has said that its not too late give feedback on the game so that it can be improved.

Kershaw highlighted the fact the split screen mode was down to the community. If you want to let the team know your thoughts, Kershaw recommends visiting their site evos.net.

To quote: He said: "If you've got something that bothers you in the game, then let us know. Things like split screen are in there because people really wanted it. That's what we want to do. You listen to people and act on it."

He added: "It's (MotorStorm Pacific Rift) getting there but it's never too late. If someone's got a great idea we want them to share it with us."
 

PlayStation Home feedback has led to look-and-feel changes

50°
346w ago - Feedback from users who were testing the PlayStation Home beta has led to key changes.

Changes include: it nows starts off in an outside space(rather then a closed room) with fully functional chess and draughts game tables, some entrance points to key content areas have been made more recognizable, the screening areas of the theater have all been moved downstairs because users said the 12 second walk to the top was too long.

Home is currently on track for a spring 2008 launch.

To quote: What had been an enclosed room with a large window showing a lush view has now been transformed into a serene outside space, with plenty of room for people to interact, and tables with fully functional chess and draughts games included.

Venables and Festejo also revealed that it was now possible to take your avatar out onto a balcony from your own apartment, and that there would be "around eight or nine" different apartments available at launch, although no new details on potential pricing options for the premium apartments were available.

One of the premium rooms displayed was called Norwegian Lodge, a large wood cabin, much bigger than the basic apartment, and while all of the existing apartment designs were based on real-world locations, Festejo commented that he could see more...
 
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