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Fatal Frame III: The Tormented Reemerges Today on PSN

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55w ago - Series Director Makoto Shibata announced that Fatal Frame III: The Tormented Reemerges today on PlayStation Network for PSN fans.

To quote: Before work began on Fatal Frame III, I heard that PS3 would be launching soon, so I conceived this project as a compilation of the past games, and our final game for PS2.

The first Fatal Frame used the Japanese horror technique of relying on the user's imagination to create a sense of fear, while the second placed the emphasis on storytelling. For the third, we went with "fear lurking within the everyday" as the theme.

In horror movies and such, the bedroom or bathroom are often where scary things happen, so we decided to try our hand and venture into these classic realms as well.

Yet, leaving it at "scary things in realistic places" would lack beauty, which is essential for any horror game. We needed more.

What I came up with was this: an old Japanese house within a dream, a house in the real world, and a player that travels between the two. In the Japanese house surrounded by thickly falling snow are the remnants of a mysterious ceremony, and the spirit of a girl covered with painful-looking tattoos can be found wandering around. Interacting with her causes the dream world to corrupt the real world.
 

Sony Reveals Fatal Frame 2 Hits PSN Tuesday, Series Director Speaks

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77w ago - Fatal Frame Series Director Makoto Shibata announced today on Sony's blog that Fatal Frame 2 hits PSN Tuesday alongside some details on the video game below, as follows:

Following yesterday's restrospective on the original PS2 Classic Fatal Frame, series director Makoto Shibata returns today to talk about the development of Fatal Frame 2: Crimson Butterfly, which comes to PSN next Tuesday.

The Fatal Frame 2: Crimson Butterfly project started relatively soon after the first project concluded. Since we received lots of feedback that players got too scared to complete the game, we shifted our attention to making the storyline more interesting, to encourage such players to overcome the scariness in wanting to see the end of the story.

The storyline is based on a dream I had after the initial project concluded. Thinking back about it, I recall it being a complete dream in many ways. The dream was scary, magical and traumatic, and it had a perfect plot - even with a title and a structured ending. Thus, it was simply a case of how to interpret the dream and recreate it as a game.

In a psychic horror scenario, it is normal for ghosts and spirits to not...
 

Fatal Frame: Behind the Lens of the PS2 Horror Classic on PS3

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77w ago - Series Director Makoto Shibata has gone behind the lens of the PS2 horror classic Fatal Frame on PS3 today.

Below are the details, to quote: With the recent release of Fatal Frame on PSN as a PlayStation 2 Classic, we reached out to Fatal Frame series director Makoto Shibata to share some thoughts on the inception of one of gaming's tensest, most atmospheric series.

The initial project kicked off under the "Project ZERO" codename when the PlayStation 2 development tools were first made available, back at the time.

Before the Fatal Frame project, I worked on the "Deception" series (aka Tecmo's Deception) which focused on coming up with a new, yet complex game system in order to broaden player experiences. This led us to transcending traditional game genres by combining the best parts of different game systems: action, adventure, puzzle and simulation genres, just to name a few.

When the PS2 hardware came out with dramatically improved graphical capabilities, we took a different approach by keeping the game system and play experience simple. We tried to emotionally reach out to players and get them to feel things they cannot actually see on screen.

As a result, we selected the horror genre, which was an area aligned with my personal interests since I tend to...
 

Fatal Inertia EX Goes Gold, Hits PSN June 19

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332w ago - Koei have announced that Fatal Inertia EX will be coming to the PSN on June 19 for $29.99 (they will not be releasing the product at retail).

The game was meant to be a PS3 launch title, but the team at Koei Canada encountered development issues. The game supports Dual Shock 3 and Sixaxis tilt control.

The PS3 version of the game will feature a number of enhancements over the 360 original, including a "re-tuned" control set designed to take advantage of the DualShock 3, upgraded visual effects, and eight additional tracks.

Press Release: FATAL INERTIAŽEX COMING EXCLUSIVELY TO PLAYSTATIONŽ STORE ON JUNE 19, 2008

KOEI's futuristic racer reaches gold status. The free demo and complete version will debut simultaneously and exclusively on PLAYSTATION Network on June 19, 2008.

Burlingame, CA - June 11, 2008 - KOEI, recognized worldwide as the premier brand of strategy and action games, today announced that Fatal InertiaŽEX has reached gold status and will be available on June 19, 2008 exclusively on PLAYSTATIONŽ Network, and only for PLAYSTATIONŽ3 computer entertainment system. A free demo of Fatal Inertia EX which includes an online multiplayer mode will also be available on the same day.
 

Fatal Inertia better on PS3

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361w ago - KOEI has told Eurogamer that futuristic racer Fatal Inertia will be a better game on PS3.

The company is spending more time on it after the 360 version failed to ignite critical fuses when it was released in September. According to a spokesperson for the publisher, they're polishing up technical areas and putting together a more enticing demo than Live customers were treated to.

New content is a possibility, too, although nothing concrete is known at this point.

KOEI US recently offered next spring as an expected date for the title. However, we were told nothing has been decided internally and it is currently "in development for 2008", as it's always been.

Fatal Inertia began life as a PS3 exclusive, but met delays because it was fiddly getting it to work with Unreal Engine 3.

The game lets you zip around interesting courses like canyons and caves in futuristic flying ships, using all sorts of innovative weaponry to hamper the progress of your opponents.

Unfortunately it was let down by a poor frame rate and ill-conceived technical features in the 360 version. KOEI is hoping to iron out those kinks in time for the PS3 release.

Head over to our Fatal Inertia review to find out more here!
 
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