- Series Director Makoto Shibata
has gone behind the lens of the PS2 horror classic Fatal Frame on PS3 today.
Below are the details, to quote: With the recent release of Fatal Frame on PSN as a PlayStation 2 Classic, we reached out to Fatal Frame series director Makoto Shibata to share some thoughts on the inception of one of gaming's tensest, most atmospheric series.
The initial project kicked off under the "Project ZERO" codename when the PlayStation 2 development tools were first made available, back at the time.
Before the Fatal Frame project, I worked on the "Deception" series (aka Tecmo's Deception) which focused on coming up with a new, yet complex game system in order to broaden player experiences. This led us to transcending traditional game genres by combining the best parts of different game systems: action, adventure, puzzle and simulation genres, just to name a few.
When the PS2 hardware came out with dramatically improved graphical capabilities, we took a different approach by keeping the game system and play experience simple. We tried to emotionally reach out to players and get them to feel things they cannot actually see on screen.
As a result, we selected the horror genre, which was an area aligned with my personal interests since I tend to...