2w ago - Fatal Frame Series Director Makoto Shibata announced today on Sony's blog that Fatal Frame 2 hits PSN Tuesday alongside some details on the video game below, as follows:
Following yesterday's restrospective on the original PS2 Classic Fatal Frame, series director Makoto Shibata returns today to talk about the development of Fatal Frame 2: Crimson Butterfly, which comes to PSN next Tuesday.
The Fatal Frame 2: Crimson Butterfly project started relatively soon after the first project concluded. Since we received lots of feedback that players got too scared to complete the game, we shifted our attention to making the storyline more interesting, to encourage such players to overcome the scariness in wanting to see the end of the story.
The storyline is based on a dream I had after the initial project concluded. Thinking back about it, I recall it being a complete dream in many ways. The dream was scary, magical and traumatic, and it had a perfect plot - even with a title and a structured ending. Thus, it was simply a case of how to interpret the dream and recreate it as a game.
In a psychic horror scenario, it is normal for ghosts and spirits to not...
2w ago - Series Director Makoto Shibata has gone behind the lens of the PS2 horror classic Fatal Frame on PS3 today.
Below are the details, to quote: With the recent release of Fatal Frame on PSN as a PlayStation 2 Classic, we reached out to Fatal Frame series director Makoto Shibata to share some thoughts on the inception of one of gaming's tensest, most atmospheric series.
The initial project kicked off under the "Project ZERO" codename when the PlayStation 2 development tools were first made available, back at the time.
Before the Fatal Frame project, I worked on the "Deception" series (aka Tecmo's Deception) which focused on coming up with a new, yet complex game system in order to broaden player experiences. This led us to transcending traditional game genres by combining the best parts of different game systems: action, adventure, puzzle and simulation genres, just to name a few.
When the PS2 hardware came out with dramatically improved graphical capabilities, we took a different approach by keeping the game system and play experience simple. We tried to emotionally reach out to players and get them to feel things they cannot actually see on screen.
As a result, we selected the horror genre, which was an area aligned with my personal interests since I tend to...
10w ago - NIS America Marketing Coordinator Ryan Phillips made a triple announcement today confirming that Disgaea D2, Time and Eternity, and The Guided Fate Paradox are all hitting PS3 this year!
Below are the deets, to quote: I wanted to drop in to talk real quick about all the awesome new titles that were just announced at our annual press event!
We have three brand-new PlayStation 3 exclusive titles lined up for release later this year for North America and Europe, so let's jump right in!
I want to kick things off with our big announcement from this year's press event! Coming this summer, NIS America will be publishing Time and Eternity in North America and Europe! Time and Eternity was developed by IMAGEEPOCH Inc. and licensed by NAMCO BANDAI Games, and is a very exciting title for us, as it is a brand-new style of RPG using hand-drawn animation!
Time and Eternity places you in a serene kingdom where everyone is ready to celebrate the imminent marriage of their princess to a valiant knight. However, when a group of assassins appears during the ceremony, the glorious day is brought to a screeching halt as the knight is mortally wounded in the ambush.
35w ago - DC Universe Online Executive Producer Larry Liberty has shared details today on Hand of Fate - the new DC Universe Online PS3 DLC featuring heroic and villainous episodes.
To quote: Tomorrow, DC Universe Online's latest DLC pack, Hand of Fate, will go live. Hand of Fate is our fifth DLC pack, and it will be unlike anything we've offered to date. We're incredibly excited for you to check it out.
We have designed this DLC to get you and your friends fighting again in DCUO's open world. We want you back out there, battling in the DC Universe's most storied locations - Gotham City and Metropolis.
With the massive open world areas in the game, we felt it was time that we enriched these areas in unexpected ways to give you a deeper gameplay experience as you encounter the world and other players.
The content is high-fidelity, but serial in nature - our high-end players will definitely enjoy this. We have new group missions we call Operations, as well as more than 60 unique side missions.
Additionally, we have added the Utility Belt Attachments feature. This is a fun upgrade that will give you more flexibility in combat by allowing you to use more than just a single trinket or consumable item in your loadout, and will also give you more freedom to use some...
40w ago - Senior Combat Designer Edward Ma at Superbot Entertainment has shared some new PlayStation All-Stars strategy videos today spotlighting Sly Cooper and Fat Princess below.
To quote: We're back this week to share our next two character combat videos for PlayStation All-Stars Battle Royale.
Today, we're examining strategies for Fat Princess and Sly Cooper with Game Director Omar Kendall.
Fat Princess, much like Sweet Tooth, is a character who has never found herself participating directly in battle, so one of the challenges for us was to design her play style from the ground up.
Her design has gone through radical changes 0 at one point, we had plans for her to grow larger depending on the amount of cake she ate mid-battle. We made sure to follow character guidelines provided by the producer, one of which is the fact that Fat Princess isn't actually aware of her weight.
We incorporated this into her play style by giving her these graceful ballerina pirouette attacks.
Her loyal villagers are, of course, a key weapon in her arsenal. There were a lot of questions raised from the start: should we let her villagers do the fighting while Fat Princess hangs out in the back?