86w ago - Sony Senior Social Media Manager Jeff Rubenstein has posted up some new video footage today on PSN Exclusive Rochard in action at Fantastic Fest 2011.
To quote: We have showcased PSN exclusive Rochard before - we examined its gravity-based side-scrolling gameplay and Team Fortress-esque aesthetic in previous posts.
But it wasn't until the game was right in front of me at Austin's Fantastic Fest that the premise, art style, and gameplay all came together into a coherent whole. Being able to control your character and the gravity of the entire level takes a bit of getting used to, but after a few minutes, it clicks.
While Rochard is packed with clever puzzles, it's also very much an action game. See for yourself in our new video walkthrough above, which we shot at our Fantastic Fest community meetup and where Blog readers got their hands all over a host of upcoming PSN and PS3 games.
Watching Rochard in action, I was struck by the large number of ways you could dispose of enemies and obstacles: the physics-based g-lifter, the scorching plasma gun, melee blows - even dropping a box on an unsuspecting enemy's head (netting you a "Death From...
86w ago - Sony Senior Social Media Manager Jeff Rubenstein has shared some new video footage today from Fantastic Fest 2011 showcasing Closure's new challenges and visuals for its PSN launch below.
To quote: "If a tree falls in a forest and no one is around to hear it, does it make a sound?" The world of Closure, an upcoming PSN exclusive, pushes this philosophical question to the limit. If you don't see that tree, not only doesn't it make a sound - it doesn't even exist.
As Austin's Fantastic Fest kicked off last night, PlayStation hosted an indie arcade filled with games coming exclusively to PSN. You might be familiar with most of the titles on display, as we've talked quite a bit on the Blog about Journey, Retro/Grade, and Okabu. As the developers were setting up their stations, I was immediately drawn to a title that we only just introduced you to: Closure.
Closure is being developed by just two full-timers: Lead Designer and Programmer Tyler Glaiel and Artist John Schubbe. Glaiel guided me through the early parts of the game, and answered a few questions for PlayStation.Blog readers.
PlayStation.Blog: After announcing the game here on the PlayStation Blog, you demoed the game at PAX....
87w ago - Today LightBox Interactive President Dylan Jobe has shared a new Starhawk: Space Combat video trailer alongside Fantastic Fest plans below, as follows:
Last night on G4 we premiered Starhawk's Space Combat trailer!
And if you happen to be too busy tracking the orbit of ELENIN, and didn't get a chance to see it on X-Play, then shame on you!
But don't worry! Don't despair! We've got the full, extended version of the Starhawk Space Combat Trailer right here. Click it! Play it! Let it burn its shooter-goodness deep into your eyes!
So this video was cut together by our team in San Diego, California and was captured from gameplay on our Capture the Flag Small Orbital Platform map. The trailer gives a really great taste of what our space combat is like in Starhawk!
You may have seen some of our previous gameplay vids that were recorded on one of our Acid Sea maps with its cool-looking...