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86w ago - Sony Senior Social Media Manager
Jeff Rubenstein has shared some new video footage today from Fantastic Fest 2011 showcasing Closure's new challenges and visuals for its PSN launch below.
To quote: "If a tree falls in a forest and no one is around to hear it, does it make a sound?" The world of Closure, an upcoming PSN exclusive, pushes this philosophical question to the limit. If you don't see that tree, not only doesn't it make a sound - it doesn't even exist.
As Austin's Fantastic Fest kicked off last night, PlayStation hosted an indie arcade filled with games coming exclusively to PSN. You might be familiar with most of the titles on display, as we've talked quite a bit on the Blog about Journey, Retro/Grade, and Okabu. As the developers were setting up their stations, I was immediately drawn to a title that we only just introduced you to: Closure.
Closure is being developed by just two full-timers: Lead Designer and Programmer Tyler Glaiel and Artist John Schubbe. Glaiel guided me through the early parts of the game, and answered a few questions for PlayStation.Blog readers.
PlayStation.Blog: After announcing the game here on the PlayStation Blog, you demoed the game at PAX....