294w ago - A reader on a tech site is reporting that Sony are failing to deliver the free PS3's they were offering as a sweetener with Bravia TVs.
The customer says its been nearly 5 months and they have still not received the PS3 and Sony are offering no solution to the problem.
It is unclear if this is an isolated incident or more widespread.
To quote: Dear Blorge,
I would like to bring to your attention a matter that has happened to my grandfather of all people regarding Sonys Bravia tv offer. With every 1080p television sold they would give a free Playstation 3 away.
My grandad was already looking at a Sony 40" Bravia tv. The X series. by the way the TV is brilliant. The problem was with the playstation. He ordered the TV half way through December, and it took, after a month of delays might i add, a month to get here. We were told by sony we would have to wait for the TV to get here before we could order the playstation and it would then take 28 days.
With much help by our local Retravision my grandad has been persistent on the issue ringing Sony asking how long it would take to get here. It is now the end of april and it still has not arrived. We have contacted Sony several times asking the question but with no definite answer or real apology. I am very angry...
296w ago - You might think this is a depressing way to start a series of columns about the all-exciting, all-conquering sphere of mobile gaming, but let's face facts: if mobile gaming hasn't actually failed yet, it hasn't been the massive success everyone in the industry expected five years ago.
The market, so the analysts keep telling us, is going to be huge, but in five years' time. That's what they said five years ago, and that's what they're saying now. Always jam tomorrow.
The reason is actually very simple but it's something no-one in the industry is willing to own up to. The problem is that mobile games are simply not appealing enough to get most people to play them. That's why the percentage of people who've downloaded a game onto their mobile remains stubbornly stuck at five per cent.
Technically mobile games are okay, but what's vital is that there are few games that aren't done better on a different console. To that extent, the mobile is the ultimate also-ran gaming device, suffering from badly ported versions of games designed for other platforms.
Everyone know it, but in the desperation to keep the money flowing, it seems we're prepared to buy up any old film or TV licence and try to make another mobile game. Licences that have no right being made into games seem to be announced...