271w ago - On Friday, Microsoft gave computer makers a six-month extension for offering Windows XP on newly-shipped PCs. While this doesn't impact enterprise IT – because volume licensing agreements will allow IT to keep installing Windows XP for many years to come – the move is another symbolic nail in Vista's coffin.
The public reputation of Windows Vista is in shambles, as Microsoft itself tacitly acknowledged in its Mojave ad campaign.
IT departments are largely ignoring Vista. In June (18 months after Vista's launch), Forrester Research reported that just 8.8% of enterprise PCs worldwide were running Vista. Meanwhile, Microsoft appears to have put Windows 7 on an accelerated schedule that could see it released in 2010. That will provide IT departments with all the justification they need to simply skip Vista and wait to eventually standardize on Windows 7 as the next OS for business.
So how did Vista get left holding the bag? Let's look at the five most important reasons why Vista failed.
5. Apple successfully demonized Vista
Apple's clever I'm a Mac ads have successfully driven home the perception that Windows Vista is buggy, boring, and difficult to use. After...
277w ago - Too Human. You know how you feel about it by now. Even if you haven't played it, you probably have an opinion. And even those that had experienced the demo have come to the same realisation that the optimistic buyers have also come to: there is something wrong with the game.
Strangely, it was while giving The Outfit the thirty seconds of gameplay it deserved that led to the answer as to just what it was that held Too Human back.
Really, all of the mechanics are there for a great game. Leveling, fast paced combat, elaborate sets, an amazingly cheezy storyline.... Everything we have been indoctrinated to know and love. But back to The Outfit. Strangely, it drew a parallel between the old and new, and it was there that I found the problem.
Too Human looks and feels like it should have been released years ago. We gamers are spoiled for choice now. Have a look at the incredible detail in Mass Effect, the phenomenal physics of GTA IV, the storyline of MGS4, the artistry of Braid even. Too Human has none of these. And we had hoped and expected it would.
Too Human, for the ten years of development that went into bringing the game too us, somewhere along the line it was held up and released after its time. What would have been a launch hit today looks old and unpolished. And as much as...
293w ago - Microsoft's Aaron Greenberg says "the days of Sony snowing the consumers and the press are over," that the company has failed to deliver on numerous promises, and challenges Sony's latest European PS3 sales figures.
"We have been fighting Sony's promises from the day we entered the market," Greenberg told Destructoid. "Three years ago at E3 they showed what PS3 games would supposedly look like with the Killzone 2 video, that we are now learning will ship four years later. That means that we will have shipped Gears of War and Gears of War 2 before they can even get Killzone out the door.
"Think back to GDC 2007 when Sony promised to leap ahead in online with the Sony Home unveil. Here we are two years later and multiple delays for a product that appears to have little to no buzz. Where are the achievements? The friends list integration across all games? Where is the long-promised video store? Where are all the other products using and networking with their CELL chip?
How come Blu-ray did not result in better games? What happened with Sixaxis and rumble? Where is the complete 1080p game library we were promised? If Blu-ray as they said would be such a catalyst to PS3 console sales, then why have PS3 sales over the past couple of months not seen any lift since the format victory?"