250°
133w ago - Sony Computer Entertainment America's Senior Researcher
Richard Marks takes a look back at the EyeToy today, starting with the PlayStation 2 all the way to the PlayStation Move through video footage!
To quote: It's hard to believe it's been 10 years since the PlayStation 2 launched and 11 years since I first started here at Sony Computer Entertainment America.
Over the last decade, I've had the privilege of working on some of PlayStation's latest and greatest - the EyeToy being one of my first big projects when I joined the company in 1999.
The EyeToy USB camera was the first of its kind to translate your body movements into game controls, map your face onto in-game characters and more. It was created to allow you to physically interact with games, such as Antigrav, EyeToy Play and Kinetic, using your body.
The unencumbered feeling of no wires and feeling free (instead of connected to your television) was very important, as was the simplicity of the controls. Everyone, even non-gamers, felt like they could just jump in and play, which was great.
We learned a lot from our experience creating EyeToy, and it has definitely played a significant role in the development of PlayStation Move. We've pulled together a quick look back at the technology...