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Video: Inside the Explosions of Resogun on PS4 / PlayStation 4

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37w ago - Housemarque's Mikael Haveri shared some video footage today inside the explosions of Resogun on PS4 / PlayStation 4 below.

To quote: As final platform testing comes to an end, I'm here on behalf of Housemarque to share some new footage and a few development insights for Resogun, our incredible new shoot-em-up launching alongside PS4 on November 15th.

First off, a short video from the team telling you exactly what Resogun is about.

As the guys explained in the video, everything in Resogun is constructed from gazillions (too many to count) of 3D bricks/cubes, known as voxels.





Voxels aren't particularly new, but it's difficult and time consuming to build intricate structures with them, so designing the game worlds of Resogun has been a really interesting challenge.

Here (below) are some images showing some test buildings that we created.

The final worlds are, of course, much more sophisticated, but the cool thing these images illustrate is that the entire world in Resogun is literally a huge pile of bricks, begging to be blown up at any given moment. And one of the best things about Resogun is that stuff blows up all the time, and when stuff blows up in Resogun, it blows up BIG!
 

Avoid Droid on PlayStation Vita: Fruit, Explosions and Multipliers

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48w ago - Infinite State Games Creative Director Barry Island announced today that Avoid Droid on PlayStation Vita includes lots of fruit, explosions and multipliers.

To quote: Hello, chums! I'm Barry Island, creative director of Infinite State Games.

We're very excited to tell you that we're bringing something rather fruity to your handhelds very early next year. Avoid Droid is a game we've been wanting to make for a long time, and it's getting a most prestigious premiere on PS Vita!

In Avoid Droid, fruit appears in sync with a drum beat of ever-increasing tempo. Your Droid loves fruit! But when he tries to eat them, they explode.

It's not all bad though, because those explosions destroy the endless horde of robotic machines trying to squish, zap, stomp and bite you. (It's their fruit, you see. Don't ask.)

The hook to the game is the scoring system - each exploding fruit sets off adjacent fruits, creating crazy-satisfying chain explosions. As well as looking and sounding awesome, each explosion adds a multiplier to points scored with the chain.

There's loads of replay value in the main, randomly generated Arena Mode, along with collectable coins which can be used to unlock custom droids and droid bits.

We're also planning...
 
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