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Video: Epic Mickey 2: Warren Spector Explains the Power of Two

200°
140w ago - Sony Senior Social Media Specialist Sid Shuman has shared a video today spotlighting Epic Mickey 2 where Warren Spector explains the power of two below.

To quote: When Epic Mickey launched in 2010, PS3 owners could be forgiven for feeling a wee bit left out.

The game was an ambitious, passionate love letter to decades of rich Disney history, casting a newly assertive Mickey Mouse in a bittersweet tale set against a backdrop of decaying Disney lore.

But sometimes patience pays off. Epic Mickey 2: The Power of Two is coming to PS3 this fall with extensive support for PlayStation Move, vastly improved HD graphics, and a host of much-requested improvements.

I spoke with Creative Director Warren Spector to learn more about Epic Mickey 2, his work on the Deus Ex series, and his early thoughts on PS Vita. For more, listen to our full conversation on the latest episode of Official PlayStation Blogcast.

Unsurprisingly, PlayStation Move motion controls will serve as a key focus for Epic Mickey 2, though specifics remain scarce for the moment. "When we originally conceptualized the game," Spector explained, "we wanted to give Mickey control of the stuff he's made of - paint and ink.



 

Waninkoko Explains How to Develop a PS3 CFW 3.60 / 3.61

1300°
181w ago - Here is a brief update from PS3 hacker Waninkoko, sharing his thoughts on how to develop a full-fledged PS3 CFW 3.60 / 3.61 followed by some details from groveritos below.

This news comes following a PlayStation 3 Custom Firmware hybrid update to PS3 CFW VENIX S-PLUS Spoofing 3.65. To quote, roughly translated:

1. Private keys can not be calculated for any firmware> = 3.56, and are NOT in any site, which for some are private (only the Sony has, and if we make a mistake it was thanks to them which they applied the algorithm So encryption of data and a few mathematical operations could calculate the private keys).

2. IF you can create a CFW 3.61, the only obstacle is to get the public keys, which can be drawn SI, with varying degrees of difficulty but you can. Each loader is encrypted with a private key and decrypted with the corresponding public key. But the lowest level loader in a FW is encrypted and decrypted with the root key, which is invariably because the root public key used to decrypt the loader is located in the metldr (obviously, the metldr will have to have the public key to decrypt the loader) and metldr NOT be updated in any way, so that...
 

PS3MrEnigma Explains Mount Alejandro PS3 Dev Flash Homebrew

400°
206w ago - A few days back we reported on Mount Alejandro PS3 Dev Flash Homebrew by Spanish developers JaiCraB and ps3mrenigma, and today ps3mrenigma has explained it in further detail on his blog (linked above).

To quote, roughly translated: First of all, apologize for making this post nearly a week after the appearance of the application,

Unfortunately I have the time to update the blog as I wanted, but nevertheless, better late than never,

I want to thank all those who have had words of thanks to the program, I am pleased to see that it was well accepted.

Although I could not help but read some comments that came a few days ago and that made me laugh, lack of knowledge by giving statements without really knowing how the application.

That is why what has happened to answer some questions that might exist.

A. Do you use 'Alexander' some unknown exploit?

The answer is NO. The method that uses 'Alexander' to perform its function is very simple, there is nothing magical nor is it an exploit, as I read, still laughing a while ago of some user.

While exploits in the PS3 know, none of them is used in 'Alexander', are not necessary...
 

Sony's PSN Product Manager Explains PlayStation Plus

650°
231w ago - PlayStation Network Product Manager James Thorpe has explained PlayStation Plus today in greater depth, in hopes to clear up any confusion on the upcoming service which arrives next week.

Below he also reaffirms that the much anticipated PS3 Cross Game Voice Chat is NOT currently included for PlayStation Plus subscribers.

To quote: Hi Guys, just wanted to send you a second post on the details of PlayStation Plus and to clear up some of the confusion/answer some of the questions you have raised around the previous post. Apologies for the length but there is a lot to cover!

Ok, here are the basics of the new premium subscription service, PlayStation Plus:

Launching on the 29th June

The current PSN features will remain free. We are still very committed to PSN as a free gaming service and are certainly not planning on reducing this service following the launch of PlayStation Plus.

Plus is an evolving service and the features included at launch will be:

• Games
• Discounts
• Exclusive items on PlayStation...
 

Naughty Dog Explains Uncharted 2 PS3 Developer Credits

100°
267w ago - A few days ago we saw developers such as Bungie and Infinity Ward listed in the Uncharted 2 PS3 credits screen.

Today, Naughty Dog has explained why they did the slightly unusual act of thanking exclusive developers for rival systems during a [Register or Login to view links] session.

To quote: "Re: thanking other developers. We try to be quite open with our technology and our process.

We exchanged technology and ideas with other developers. We wanted to make sure we thanked everyone that helped us out in some way."
 
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