Today, we’re announcing the incredible new Carson Extreme Hotrod.
We’ll be back in the New Year with all the details on this powerhouse racer, but for now we’re keeping it under wraps.
We could tell you that it’s the fastest car in Paradise City – a stripped down, ultra low, overpowered straight line monster.
We could talk about its roots in American Rat Rod culture and it’s wildly exaggerated Hot Rod features, based on a ‘20s Roadster.
We could explain that we’ve rewired Burnout’s vehicle dynamics system, so it handles more intuitively and drifts more realistically than any other car.
We could reveal that it’s the first of a pack of 2 cars designed to re-imagine Burnout Boost. Which explains the blue exhaust flames.
We could do all that, but we don’t want to give away too much. For now, all you really need to know is that this car will give you the ride of your life and in early 2009 yo... More »
Many people have been wondering exactly what the differences are between Development and Retail PlayStation 3 Systems, and we figured now would be a great time to clarify these along with reporting some new findings.
Aside from the different hardware revisions of the PS3's motherboard, the systems are virtually the same as mentioned in previous posts. We have examined multiple PS3 TEST's, Retail PS3's, Demo Unit PS3's, and even Factory Mode PS3's, and found that there are no hardware differences between them at all.
Mind you, there are differences, but they are due to the hardware revision, not due to the systems themselves. To make that more clear, the units are identical to their counterparts of the same hardware revision.
So, the question is- what's the difference? Software!
We all know the difference is in the software, and after examining countless dumps from these systems, on top of flash dumps given to us by you, our loyal re... More »
According to Guerrilla Games QA Manager Seb Downie, the "Lean and Peak" system seen in Killzone 2’s single player campaign will not be present in the game's multiplayer mode.
"It didn't work too well in the 360 degree combat environment that is multiplayer," wrote Downie on the Official PlayStation forums.
"In single player the path is more linear and the action is usually ahead of the player. In MP levels are more arena based and you are more susceptible to flanking and being attacked from various angles."
Downie continued to explain how in multiplayer, the developer found that players were actually working against the "lean and peak" system, and concluded it was simply best to remove it altogether.
"We found that the L&P system didn't add anything in that scenario and that players often actually took a step back from cov... More »
Last month Eastasiasoft said their space shooter Söldner-X was on target to become a PlayStation Network download in October... which apparently is no longer the case.
To quote: Since it’s the last week in October I thought we would see it on this Thursday’s PlayStation Store update. After searching their forums I discovered this was not the case.
Himmelsstürmer, a Forum Moderator there explains as follows, “The game will be pushed back to a late November release. A news update will follow shortly.”
So there you have it, no Söldner-X in what's left of this month folks.
Microsoft's Windows Genuine Advantage (WGA) program aims to deter the use of illegally copied versions of Windows, but it may end up helping hackers in China.
Microsoft's WGA program tests Windows installations to determine whether they have been legally purchased. As implemented in some countries, like China, WGA turns the user's desktop background black when it detects an illegal copy of Windows. The goal is to encourage users to pay for legitimate software.
According to a BSA-IDC study, 82% of PC software in China is pirated.
The so-called "black screen of death" -- which doesn't impede computer function like Microsoft's "blue screen of death" -- has prompted an outcry against what Chinese users... More »
Atari has announced that Alone in the Dark has been reworked for the PlayStation 3 and will debut this November under the name Alone in the Dark: Inferno.
Gameplay elements including camera, inventory system, and hero control have all been retooled for maximum immersion and fun. In addition, Alone in the Dark: Inferno will include an all-new action sequence revealing a previously unseen enemy of epic proportions. A demo is planned for early November.
Press Release: Atari Sets PLAYSTATION®3 Ablaze This November With Alone in the Dark: Inferno
Atari Responds to Media and Consumer Feedback with Red Hot Gameplay Enhancements and Scorching New Action Sequence for PLAYSTATION®3 Computer Entertainment System
NEW YORK, Oct. 10: One of this year's most innovative video games will get a blazing rework for its PLAYSTATION®3 computer entertainment system debut this November as Atari ignites Alone in the Dark: Inferno. Development studio Eden ... More »
Per Jeff Rubenstein (Social Media Manager) via PS Blog:
Just a few minutes ago, one of the most anticipated games of Tokyo Game Show was formally unveiled to the media: White Knight Chronicles (called Shirokishi here in Japan). I sat in on the session and, um, chronicled it for you here:
Kentaro Motomura, Producer of White Knight Chronicles, first runs down some key points – Level-5 created this RPG especially for the PLAYSTATION 3, with a key differentiating element of a transforming hero. They’re trying to do something new with this mechanic. You can play solo, or in a group of up to 4 online (more on that later).
Motomura-san gives a quick rundown of the story and then plays a trailer detailing these scenes: During the princess of Balandor’s coming of age ceremony, a group known as the “Wizard” raids the kingdom looking for the power of “Knight.”
A young man named Leonard escapes into a cellar and finds ... More »
In a recent interview, video gaming's living legend Hideo Kojima speaks out on what went wrong with the development of Metal Gear Solid 4: Guns of the Patriots.
Now, this is a pretty long interview, and despite picking out only select lines, it's still pretty long, so prepare for some quote spammage. This is quite a read, but it's Hideo Kojima, people. Hideo. Kojima. Read on.
You remember how Guns of the Patriots was delayed? Kojima explains that this was due to unfamiliarity with the hardware of the PlayStation 3. The transition from MGS2 and MGS3 was pretty easy because they were working on the same platform, but MGS4 was a different story:
MGS3 this wasn't so difficult -- we were working on the same platform as before, and I could pretty much just let the staff continue doing what they learned working on MGS2.
With MGS4, however, we were once again dealing with new hardware, and it really pushed us. [...] I let the staff wor... More »