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Sony Invites Fans to PlayStation Experience Event in December

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2w ago - Sony Social Media Senior Manager Sid Shuman has cordially invites fans to their PlayStation Experience Event in December, 2014 with details below.

To quote: Here we go! I'm happy to announce our very first PlayStation Experience, a massive two-day community event dedicated to the people who bring PlayStation to life: you!

We've been planning this bad boy for some time... and with PlayStation's 20-year anniversary just around the corner, the timing couldn't be more perfect.

Prepare for two intense days of PlayStation gaming, content, and activities. Attendees will sit in on in-depth panels, meet the industry's best developers, score hands-on gameplay with tons of upcoming PlayStation games, collect free swag, and get a chance to purchase rare collectibles directly from their favorite game studios. Attendees will also get an exclusive first look at what's coming next in 2015, which I am told you will not want to miss.

The two-day community event will take place in Las Vegas, Nevada on December 6th and 7th, 2014. And stay tuned for October 20th, when we release details on how you can be part of this legendary event; the one-day pass will cost $50.00, with the two-day pass going for $90. The venue is huge, too, so we'll have plenty of room and plenty of games. Bring your friends...
 

Video: Experience More Together: Introducing the PS Plus TV Spot

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35w ago - Sony PlayStation Brand Marketing Senior Vice President Guy Longworth shared a video today inviting fans to experience more together and officially introducing the PS Plus TV Spot.

To quote: It's hard to believe that PlayStation Plus is nearly four years old. Since its launch, we've continued to add benefits, including our wildly popular Instant Game Collection, deep game discounts, cloud storage and online multiplayer on PS4.

We've continued to up the ante with recent Instant Game Collection offerings such as Game of the Year nominee BioShock Infinite, PS3 action epic DmC, headspinning PS Vita adventure Gravity Rush, and most recently, PS4 favorites Resogun and Outlast.

Today, I'm delighted to show you our very first TV spot for PS Plus, which debuts this week and celebrates the fact that with PS Plus you can experience more together.





I hope you enjoy it and thanks to you all for your amazing support.
 

Sony Invites Fans to Experience PS4's Launch Live November 14th

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50w ago - Sony Social Media Manager Sid Shuman invites PS4 fans to experience the PlayStation 4 launch live on November 14, 2013.

To quote: In February, we announced PS4. In June, we showed it for the first time. Next week, on November 15th, we unlock a new generation of play in North America.

Join PlayStation and [Register or Login to view links] for the live PS4 All Access: Greatness Awaits launch event! We'll be live in New York City on November 14th starting at 11:00pm Eastern Time/Pacific Time on regular cable providers; and 11pm Eastern Time/8pm Pacific Time on DirecTV and [Register or Login to view links].

Tune in to see exclusive world premieres and announcements about the PS4 games that will define 2014 and beyond. Watch live on Spike TV, [Register or Login to view links], or right here on PlayStation.Blog. And why not [Register or Login to view links], so you don't forget?





And keep checking back for up-to-the-minute information on all the PS4 launch week festivities. This is gonna be one for the history books!
 

Video: Rocksmith 2014 Edition: An All-New, Inclusive Experience

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52w ago - Ubisoft Senior Community Developer Mike Madavi shared a video introducing an all-new, inclusive video gaming experience dubbed Rocksmith 2014 Edition.

To quote: Rocksmith 2014 Edition is finally out today! Since we announced it at this year's E3 Conference in June, we've seen an outpouring of excitement, questions, and speculation from old fans, as well as those just hearing about Rocksmith for the first time.

Everyone wants to know what's been updated, fixed, and improved upon - all valid questions with a simple answer: Rocksmith 2014 Edition is a full-fledged sequel that has been built from the frame up to be the best, most fun, and fastest way to learn guitar or bass!

Even though the game was announced in June, our Development team at Studio SF in Ubisoft's San Francisco office has been hard at work on Rocksmith 2014 Edition for two years. The process was long, but ultimately worth it as the team took a hard look at the original Rocksmith and decidedly improved on every existing feature while dreaming up innovative new ones. In the words of Paul Cross, our Creative Director, "We set out immediately to do something different."

The entire format has been reduced to the core functionalities and experiences users want out of playing guitar - a simple menu with clear options,...
 

CCP Games Outlines Dust 514 on PS3: The New Player Experience

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55w ago - CCP Games developer CCP Greyscale outlined what he calls the New Player Experience in Dust 514 on the PS3 entertainment system today.

To quote: Greetings, Mercenaries. Our motivation for the release of Uprising 1.5 was to do whatever we felt necessary to improve the chances of new players making it past Day One of playing DUST 514.

The first step was to consider what sort of players we were aiming at, and decide which teaching approach to take.

Our target audience is, for the most part, gamers who are familiar with other console first-person shooters and want to try something a little more interesting. This led us to focus primarily on teaching the differences between DUST and other FPS games, rather than trying to teach people, for example, what a gun is and how to move around.

To accomplish this, we considered two major approaches: instruction-driven and objective-driven. An instruction-driven approach ensures that players are clearly shown what to do at each point along the way.

Commonly this means highlighting every interaction, locking out everything else, and ensuring that every single step is explained.

An objective-driven approach, by contrast, tends towards giving players goals to complete, and telling them just enough to let them figure...
 
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