19w ago - Everyday Shooter Creator Jonathan Mak announced today that Critter Crunch and Everyday Shooter are on sale today for $0.99 each.
To quote: This week, Toronto-based developers (and good friends) Queasy Games & Capy are putting their classic PSN titles on sale.
To mark this occasion, Jon decided to dust off the actual guitar used to create the tunes in Everyday Shooter and jam out the games' first track, alongside our cuddly orange friend from Critter Crunch.
Everyday Shooter & Critter Crunch may be markedly different games that took alternate paths onto the PlayStation Store, but they share a lot in common. Here's a little bit about why these games are important to their creators/teams:
Five years ago I released my first game, Everyday Shooter, in which you play through an album of musical shmups, where every sound effect is a guitar riff or note harmonizing over an all-guitar soundtrack. So as you play the game, it feels like you're jamming along with the music. Each level/song/track has a different vibe, look, sound and gameplay mechanic - kind of like how songs on an album flow through different moods.
At least that's what it is for most people. In actuality the game was built on ten years'...
261w ago - Sr. Producer Rusty Buchert of Sony Santa Monica Studios shared the following today via PS Blog:
Hi all, it's Rusty again from the Santa Monica Studio. We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, Backbone Entertainment and us, we have Jon's thoughts about how everything went on getting this made. Hope you all like what we've done.
First things first: the seaweed is gone, but the hashbrowns are still in the freezer.
So Rusty wanted me to write a little blog post about Everyday Shooter for PSP. I don't really know what to talk about so I guess I'll start chronological and see where that goes.
I actually tried porting Everyday Shooter to PSP way back around December 20th, 2007, and stopped around December 27th, 2007. Here's an old video I found from back then:
WHAT!!??!? WHY DIDN'T YOU RELEASE IT!?!?? WHY DID YOU SIT ON IT FOR 239846921487 MONTHS YOU SON OF SO MANY UNMENTIONABLE THINGS!!!!!!!
I thought the same thing until I remembered that it crashed every eight seconds, had a ridiculously low frame rate, was missing graphics and effects, and generally blew.
321w ago - ES is an exquisite gaming experiment that injects endless creativity into a beautifully polished two-stick shoot-em-up. It seems it took Mak a fair bit of personal reflection to end up working from his heart instead of purely from his brain, and we're lucky enough to have the opportunity to enjoy the fruits of both.
The comparisons to much-beloved psychedelic shooter Rez and its puzzle-happy cousin Lumines are easy, but it's more important to understand why that's the case -- after all, this is an entirely different genre. Simply, ES takes equal advantage of videogames as both a visually and emotionally expressive medium, inextricably fusing its aesthetic and its game mechanics. The rules couldn't be simpler -- shoot everything, collect the resulting dots for points, avoid everything else -- but the details are finessed to perfection; it's as much about when not to shoot as when to go for it.
The reason is twofold: Your tiny "ship" travels much more quickly when you're not firing, and each one of the eight stages has its own combos to find and patterns to exploit. If the screen is filled with 40 enemies, shooting the only flashing one may take care of them all. It's not always so straightforward, though, and takes a keen eye and ear to discover all of the tricks. There are certainly ways to maximize the...
321w ago - It's not every day that a game developed by a single person with an ambitious design that seeks to merge traditional elements of the music and gaming business into one nontraditional whole sees release on a major console. However, tomorrow happens to be just such a day.
Sony Computer Entertainment America has announced that Jonathan Mak's Everyday Shooter will arrive in tomorrow's PlayStation Network update. Described as "an album of games exploring the expressive power of abstract shooters," the downloadable shoot-'em-up incorporates sound effects from the player moving around and shooting obstacles into the game's guitar-driven soundtrack.
Everyday Shooter caused a stir at the Independent Games Festival in March when it earned awards for Design Innovation, Excellence in Audio, and a GameTap Indie Award. That showing drew the interest of Sony, which picked it up and had it on display at this year's E3 Media and Business Summit in July.