Spring Fever 2014: PSN Discounts on TowerFall, Fez and More

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7w ago - Sony Digital Distribution Manager Chieh Chen of Sony Network Entertainment shared some Spring Fever 2014 PSN discounts today on TowerFall, Fez and more below!

To quote: Hi everyone! Spring is here (even if Mother Nature hasn't quite realized that yet) and that means one thing: it's time for our annual Spring Fever promotion. I'm super excited to announce that this year's event will bring new indie titles to both PS3 and PS4.

Just like last year's Spring Fever promotion, over the next four weeks we are championing indie developers who are bringing new and exciting experiences to the PlayStation platforms and giving PS Plus members 20 % off each title during each game's launch week.

The Spring Fever lineup features titles from stellar indie developers and I think it is safe to say that this year's lineup rivals (and maybe even surpasses) that of 2013.

Here is this year's Spring Fever line-up:

Launch Week / Title / PS Plus Launch Week Price / Regular Price

3/4 to 3/10 Awesomenauts Assemble (PS4) $7.99 $9.99
Master Reboot (PS3) $11.99 $14.99
3/11 to 3/17 TowerFall Ascension (PS4) $11.99 $14.99
Vessel (PS3) $7.99 $9.99
3/18 to 3/24 SteamWorld Dig (PS4, PS Vita)* $7.99 $9.99
Luftrausers (PS3, PS Vita)*...
 

Video: Gran Turismo Documentary, KAZ, Now Available Everywhere

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10w ago - Sony Director Tamir Moscovici of KAZ: Pushing the Virtual Divide announced today alongside a video that the Gran Turismo documentary KAZ is now available everywhere.

To quote: Hi everyone, my name is Tamir, Director of KAZ: Pushing The Virtual Divide.

It's been over a year since we started the journey in documenting the evolution of Gran Turismo with Kazunori and his team. Since its debut on Hulu on 1/22, the response of the film from the PlayStation and Gran Turismo community has been overwhelming.

KAZ has earned the #1 spot for the Most Popular Documentary and Video Game category for two weeks.

Due to the overwhelming response, I am very happy to announce that PlayStation is now releasing the full film in HD through the following video-sharing channels: YouTube, Vimeo, and Reel House starting today.





For those that want to watch the film with subtitles, Vimeo will have English available immediately, and we'll be updating the site with additional languages as they become available, including Japanese, Spanish, Brazilian Portuguese,...
 

Everything You Need to Know About Assassin's Creed IV Black Flag

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26w ago - Ubisoft Community Developer Gabriel Graziani has outlined everything fans need to know about Assassin's Creed IV Black Flag below, as follows:

Assassin's Creed IV Black Flag is gearing up for launch on PS3 and PS4.

In anticipation of this momentous event, we've created a brand new trailer to deliver all the details you'll need in order to stride confidently in the daunting shoes of Captain Edward Kenway.

With compelling characters, an expansive world, and a near-infinite amount of pirate activities to engage in, Assassin's Creed IV Black Flag is the largest and most immersive game in the Assassin's series.

Get to know Captain Edward Kenway and his host of fearsome pirate allies, like Charles Vane, Anne Bonny, Calico Jack, and Blackbeard. Take on pirate hunter Woodes Rogers, whose ruthlessness is surpassed only by his infamy as the bane of outlaw sailors.





Board the Jackdaw and meet Adéwalé, your talented Quartermaster. He'll ensure the Jackdaw sails true, and will even guide you in upgrading the ship, adding additional cannons, swivel guns, fire barrels, and even the ability to rain hell from the sky with explosive mortars.

Board any ship you please and press its crew into...
 

PS4 Designer Tetsu Sumii: Every Angle Matters on PlayStation 4

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27w ago - Sony Blog Manager Fred Dutton reports today that PS4 designer Tetsu Sumii stated every angle matters on PlayStation 4 with details below.

To quote: There has been a huge amount of discussion across the media about the inner workings of PS4 since its unveiling back in February.

You've heard about its speed, its power, its storage capacity, and so forth. And in many cases, system architect Mark Cerny has spoken candidly about why it was built that way.

However, there are, of course, two sides to hardware design: a system's interior, and its exterior. Until now there hasn't been too much talk about the latter.

Duly, last month I spoke with Tetsu Sumii, the chief designer of the UX Platform Design Group - the man responsible for PS4's external appearance - to learn a little bit more about the design principles behind the new system.

"When we started the product design for PS4, we didn't start by thinking about what the shape would be. It was more about how we were going to create a new brand identity through the product," he explains.

Without offering details, Sumii tantalisingly admits that his first concept was "totally different" to how PS4 has eventually ended up. That said, his core philosophy for what the PS4 should be remained...
 

Your First Look at PS4 Adventure Everybody's Gone to the Rapture

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35w ago - The Chinese Room Co-Directors Dan Pinchbeck and Jessica Curry gave fans their first look at the PS4 adventure Everybody's Gone to the Rapture during Sony's Gamescom event today.

To quote: Hi there, we're Dan and Jessica, Co-Directors of The Chinese Room. We're based in Brighton, on the south coast of the UK. We made a game called Dear Esther for PC last year that was a first-person story-driven exploration and mystery title.

It was all about immersion and emotion, rather than having lots of complex gameplay, and was slow and poetic, with a really strong emphasis on the quality of the production - music, art, writing, voice-over.

It was one of the breakout indie hits of 2012, gathering up a whole bag of international awards and shifting over three quarters of a million copies. We were left thinking "how do you follow that?"

Everybody's Gone to the Rapture, our new game, is our attempt to answer that question, and I want to tell you a little about it.

Like Dear Esther, the new game is all about the story. It uses simple gameplay - basic exploration of a first-person world - so it's very friendly to people without a lot of game experience. But it's not casual in the classic sense - this is a deep and immersive game.

It's...
 







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