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PS3 4.66 Sky CFW v1.02 by Deversi Custom Firmware is Released

1350°
3w ago - Following up on my previous updates, today I (Deversi) have made available PS3 4.66 Sky CFW v1.02 Custom Firmware with details below.

Download: [Register or Login to view links] (196.22 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2)

MD5: 11B37E04B2D5F264A068E10166A7154B

Hello Guys! This is my last release (v1.02) and its fine... I'm sure I fixed all the problems.

4.66 Sky CFW v1.02 By Deversi Features:

1. MADE OUT OF 4.66 OFW
2. HAVE INSTALL PACKAGE FILES AND APP_HOME
3. HAVE REACTPSN COMPATIBILITY
4. PATCHED LV0 TO DISABLE COREOS ECDSA CHECK
5. PATCHED LV2 TO ADD PEEK/POKE SUPPORT
6. PATCHED LV1 TO DISABLE LV2 PROTECTION
7. PATCHED LV1 TO ADD PEEK/ POKE SUPPORT
8. IT CAN RUN GAMES SIGNED WITH KEYS UP TO 4.66
9. CAN BE UPDATED OVER ANY CFW.
10. CAN BE UPDATED OVER 3.55...
 

PS3 4.66 Sky CFW v1.00 by Deversi Custom Firmware is Released

1350°
6w ago - Following up on Our MFW 1.0.0 Build 0.2.6.0 Update, today I (Deversi) made available PS3 4.66 Sky CFW v1.00 Custom Firmware (although I didn't use MFW to build it) with details below.

Download: [Register or Login to view links] / 4.66 Sky CFW v1.01 By Deversi

MD5: 9375FBB1FB19859BDEE44C6519A3F63C

Hello Guys, I'm Deversi and this is my 4.66 CFW I share today called Sky! I tested it on my CECH2504B (Slim) PS3 and it works perfect!!!

I will upload a video with it when I find a person who has a recorder! Install it if you want to get online to PSN without a Spoofer (lower ban risk) and play the latest games without patching them!

That's all in all for this version... hope you enjoy! Bye <3

4.66 Sky CFW v1.00 By Deversi Features:

1. MADE OUT OF 4.66 OFW
 

Video: Severed Coming to PS Vita in Spring 2015, Gameplay Trailer

50°
7w ago - DrinkBox Studios COO Graham Smith announced today that Severed is coming to PS Vita in Spring 2015 with a PlayStation Vita gameplay trailer below.

To quote: Well it is an exciting month, with all the work we've put into our newest game Severed, and the announcement that we'll be launching on the PS Vita this Spring. But let me not get ahead of myself.

The PlayStation community has been unbelievably supportive since we first released the original Guacamelee!, so it was a no brainer to bring Severed to the same fans. The Vita is really a great fit for Severed as the game feels very natural there, taking full advantage of both the D-pad and multi touch screen. We can't wait for Vita owners to try it out!





At this point you're probably wondering "What the heck is Severed?"

In Severed you take control of a one-armed heroine wielding a living sword. Crazy, eh? You'll be using touch based mechanics to employ offensive and defensive techniques against a variety of enemies.

In Severed you gain abilities by wearing Totems - armor pieces that are created from the remains of defeated Bosses. These abilities, such as Sunder, can be used both in combat to destroy enemy defenses and in exploration to...
 

Ex-Sony Engineer Kazuya Sakakihara Left His Name Inside Every PS4

400°
11w ago - Today Kotaku reports that Ex-Sony Engineer Kazuya Sakakihara left his name inside every PlayStation 4 console, and requires no PS4 decryption to see it because it's written as a text string.

Below are the details, to quote: "Kazuya Sakakihara spent ten years working at Sony as a senior software engineer, helping bring both the PS3 and PS4 to the world. He's no longer at the company (parting ways in early 2013), but before he left he made sure his name quite literally lives on inside the code of pretty much every PlayStation 4.

As you can see here, in this snippet sent in by [Register or Login to view links], Sakakihara has left his name inside the PS4's HDD code. Now, coders leaving "calling cards" is nothing new, it happens all the time, but it's usually left in the "[Register or Login to view links]", the parts where humans leave human messages for other humans. And even then, it's often in the form of initials. Sakakihara's full name is lying there in the actual code, and doesn't require any kind of decryption to see it.

Sure beats scrawling it on the bathroom wall on his last day at the office.

Interestingly, his name also has a typo. I wonder if that was just that, a typo, or whether it was a concession...
 

ScummVM 1.7.0 PlayStation 3 Emulator Updated, The Neverrelease

1000°
27w ago - Following up on their previous update, this weekend the ScummVM Team have updated their ScummVM PS3 Emulator release to version 1.7.0 dubbed The Neverrelease with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: ScummVM 1.7.0 "The Neverrelease" is out!

A year has passed and ScummVM 1.7.0 is here. With this release we have added support for 45 completely new games. These are:

  • The Neverhood
  • Mortville Manor
  • Voyeur
  • Return to Ringworld
  • Chivalry is Not Dead

Also, we have updated the MT-32 emulator, added an OpenGL backend, improved many aspects of the GUI, enhanced the AGOS engine, made Urban Runner's videos less CPU-demanding, fixed tons of bugs in dozens of SCI games, improved sound in Loom and Indiana Jones and the Last Crusade and improved platform portability for the Tony and Tinsel engines.

But this is not all. We have added experimental support for the OUYA console (we couldn't add GCW-Zero...
 
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