7w ago - Seaven Studio Co-founder Olivier Penot announced that Ethan: Meteor Hunter is available on PlayStation 3 today with a launch trailer video below.
To quote: Hello guys! I know, I know, we're a bit late since our first post here, promising a late summer release. But quality takes time, right?
At Seaven Studio, we're feeling super happy (and super tired), because you can enjoy our puzzle-platformer, Ethan: Meteor Hunter, today. It's available to download via PlayStation Store for PS3!
You play as Ethan, who has a great power: telekinesia. He can pause time and move objects around in order to solve puzzles. He has 50 levels to get through, set within three different worlds that feature dynamic use of physics.
These physics allows for multiple solutions to puzzles; each player can find his own way to solve a puzzle, or find the fastest way to the end of a level.
But don't take my word for it. Ethan: Meteor Hunter has been a finalist at the Develop 2013 Indie Showcase, and at the Indium Game Contest 2013! It's also been said that "Meat Boy fans will want to see this..."
I hope you enjoy it, and let us know what you think on Twitter!
23w ago - Seaven Studio Co-founder Olivier Penot announced today that Ethan: Meteor Hunter is coming soon to PSN.
Below are the details, to quote: Hello! We are Seaven Studio, a brand new indie studio based in Lille, north of France. We are seven former employees of Hydravision (who developed Obscure 1&2 and Alone in the Dark), which closed down back in September last year.
We were part of a team working on a new project called Ethan: Meteor Hunter when Hydravision closed down, so we decided to start a new studio looking to self-fund and self-publish our own projects. We bought the Ethan IP and got to work!
About our first game, then. You are Ethan, a little rodent that was hit by meteor fragments. These fragments gave him the power to move objects around and freeze time. Add physics rules and elements with different properties and you get an exciting new 2.5D puzzle-platformer! Plus, it's French, so how can you not love it?
Ethan can interact with the environment, burn wooden blocks, use electric charges to activate interrupters, doors or mechanisms, and hover when using air vents.
There are multiple ways to solve the puzzles, which blend arcade action and reflection. Progression through levels isn't linear - there are multiple challenges in each stage - and Ethan...