29w ago - Sony Product Planning and Platform Software Innovation Director Don Mesa announced today that Epic Mickey 2 hits PlayStation Vita this June with enhanced features as outlined below.
To quote: We're always looking for new experiences to bring to PS Vita owners, and many times it's as easy as looking at the extensive catalog of games that make up the PS3 library.
The powerful hardware included in PS Vita has no problem handling PS3-quality experiences on the go, and we're excited to bring another PS3 title to your favorite handheld.
Today we're announcing that PS Vita owners will be able to check out Disney Interactive's Epic Mickey 2 on PS Vita next month, on June 18th.
Epic Mickey 2 comes to PS Vita with a number of new features that are only made possible with PS Vita's unique touch capabilities. On the backend, we've added things like ad hoc network functionality, but we've also implemented new ways to control the game.
You'll be able to control paint, thinner and Oswald's electric beam using the touch screen, as well as use orientation-based controls for both the camera and while driving.
You'll find added touch screen functionality elsewhere; use it to give instructions to AI, select/drag/drop sketches, burst bubbles and projectiles, and navigate...
30w ago - Sony Blog Manager Fred Dutton is here with a video showcasing Watch_Dogs which goes behind the scenes with 2013's rule-breaking action epic below.
To quote: As with any jump from one console generation to the next, PlayStation 4 owners will expect to see hardware that sits at the very cutting edge of innovation, offering unparalleled processing power and an arsenal of exciting new features.
However, the onus on game developers to bring bold new gameplay innovation to the table is every bit as integral to that generational leap, and it's a responsibility that the whipsmart team behind Ubisoft's future-tech open world action title Watch_Dogs are really tearing into.
As detailed in our coverage last week, the game's core conceit - that its central hero, hacker Aiden Pearce's primary weapon is not a gun, but an entire city - is one of the boldest, most ambitious ideas to come along in some time. To find out more about the game's attempts to re-write the action rulebook, PlayStation Blog sat down with the game's creative director Jonathan Morin...
What was the first seed of the idea that later grew into Watch_Dogs?
Jonathan Morin: It started as a conversation. Four years ago we were talking about humans exchanging their lives and their...
31w ago - Sony Social Media Manager Sid Shuman shared details today on Watch_Dogs for PS4 and PS3 detailing the the future-tech action epic below.
To quote: Watch_Dogs's dark vision of technological totalitarianism is heading to PS3 and PS4, and we were lucky enough to see the first live gameplay demo in San Francisco earlier this week (played on a DualShock 4, no less!). We've carefully studied the footage, asked pressing questions, and present you with this breakdown.
1. Aiden Pierce isn't your typical videogame protagonist
"Aiden is a man with a dark past who has made questionable choices," Lead Story Designer Kevin Shortt explained in our first live gameplay demo.Growing up in Chicago, Aiden used his technical prowess to infiltrate bank accounts and access surveillance systems, becoming something of a vigilante. Naturally, these pursuits earned him some powerful enemies on both sides of the law.
As you play Watch_Dogs, you won't be choosing between stark extremes on some binary morality scale, but defining where Aiden resides on much murkier spectrum of acceptability.
2. Chicago isn't your typical videogame city
We've all played open-world action games where cities feel more like a collection of giant painted boxes than a...
49w ago - While fail0verflow shared some Wii-U news at this year's 29th Chaos Communication Congress (29C3), we also received word that Sony PS Vita SDK Docs from Epic Games were leaked by Pimmeldisko today.
56w ago - Sony Blog Manager Fred Dutton is here with details on Epic Mickey 2: Behind the Mouse Ears with Warren Spector.
To quote: As gaming resumes go, few can compare to that of Warren Spector. After starting his career on the fabled Wing Commander series back in 1990, he went on to work on massive franchises such as Ultima and System Shock, before re-inventing the stealth genre with Deus Ex and Thief. In short, he's a true giant of game development.
And this week sees him return to the fray, with Epic Mickey 2: The Power of Two - an ambitious sequel to his epic 2010 platforming adventure, packing in full co-op play and PlayStation Move support.
The Junction Point founder was kind enough to lend PlayStation.Blog a few minutes of his valuable time to discuss the game - read on to find out what he had to say.
PlayStation.Blog: There are a lot of PlayStation gamers out there who might not be too familiar with the first game. What did they miss?
Warren Spector: What did they miss? Only the greatest game experience of all time! No, okay, seriously... what they missed was the reintroduction of Mickey Mouse as a game hero the equal of Mario, Sonic, Link or any other platforming or adventure star.