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PS4 Hacking: The State of Things Part II: Environment Analysis by SKFU

650°
14w ago - Following up on his previous update, today Sony PlayStation 4 hacker SKFU shared an update on PS4 hacking discussing the state of things Part II featuring Environment Analysis and more below.

To quote: PS4 - The State of Things Part II: Environment Analysis

Sadly there's no blueprint of the PS4's filesystem as far as I know, so how would we know where we want to go?

We need to collect as many information about the filesystem and it's environment as possible to even be able to determine our possible research targets and vulnerabilities.

For any PlayStation platform there are 3 good and legit ways to go for:

Way 1: Open Source Software & Open Documentation

Any Open Source Software used on the PlayStation4 is listed at [Register or Login to view links].
A quick look through them reveals that many licenses force SONY to distribute copies of the used software which for the PS4 are:

  • [Register or Login to view links]
  • Mono VM - "For request, please send e-mail to: pss_opensource_info AT scei.co.jp...

 

WipEout Fury PS3 Developer Diary - Environment Design

50°
285w ago - SCEA Producer Daimion Pinnock is back with number two in a small series of developer diaries featuring the upcoming WipEout HD Fury add-on pack.

This week, he introduces Marcus Tanner, WipEout Fury Art Director from the WipEout HD development team, as follows:

I'm here today to give you a brief insight into how a WipEout environment evolves from concept art to production geometry.

A WipEout track is set in a Utopian environment populated by stunning, cutting-edge architecture enhanced by contemporary graphic design. This aesthetic is created by designing architectural forms that are influenced by abstract sculpture, structure in art and science, futuristic architecture, mecha detailing and contemporary product design.

To create the WipEout aesthetic, our concept artists use a fluid design process that involves creating abstract shapes in 3D and bouncing work around the team from artist to artist to evolve and clarify the designs. This results in bold, abstract 3D structures, which are rendered and painted over with architectural detailing and placed into the context of a WipEout environment.

These concept images (below) use the structures as set pieces, trackside furniture, tunnels etc, and give the production team an idea of how they would look in game.
 

PAIN Movie Studio Environment to Launch this November via PSN

50°
322w ago - Today Travis Williams (Sr. Producer, SCEA) revealed that November will an exciting month for PAIN fans as the the next environment, dubbed Movie Studio, is on the way. Basically it's their take on the wackiness of movie making, as the video below points out.

To quote: So to directly contradict my earlier statement ... PAIN development is (at least somewhat) a democracy. We have listened to what you wanted and tried our best to make sure all the things that you wanted are in this area.

That includes (but isn't limited to):





• More than one launcher location (There are three that you can dynamically switch to)
• Single Player Fun with Explosives
• New Cratetastic Mode
• Unlockable FREE Character
• HORSE Mode
• Bowling Mode (With all new distractions)

Movie Studio is the first area that we created after hearing all your input (democracy again). Amusement Park was started before PAIN was released (and took quite a while to make). Movie Studio was made in a third of that time, and I think it shows how much better we as a team have gotten at this since the original PAIN area.

We also have a new single player mode in the Lot called CRATETASTIC. I think you will love the mode...
 

Codemasters announce FUEL: largest environment in race gaming

100°
331w ago - Codemasters has today officially announced FUEL. Set to revolutionise multi-terrain racing with the largest environment ever created in race gaming, FUEL will present players with an astonishing no-boundaries playfield that's over 5,000 square miles (14,000+ km) in size.

Creating the ultimate competitive go-anywhere racing experience, FUEL will have players competing across wildly different terrain and executing spectacular death-defying stunts as they race dozens of varied two and four-wheeled rides and explore this epic world on an unprecedented scale.





FUEL is set in an alternate present in which whole swathes of the globe have been ravaged by the effects of climate change brought on by decades of environmental abuse. Here oil prices have rocketed and yet a new breed of racing junkie takes to the wastelands, pitting their grungy home-tuned vehicles against each other in an all-new extreme sport as they compete to win fuel supplies.

To triumph means travelling the wastelands to challenge the best; from the tsunami-wrecked pacific coast through the Nevada wastelands, including the Grand Canyon, up treacherous snow-capped mountains, thick forests, arid deserts, abandoned lakeside resorts and much more.

Bringing this vast, open ended...
 

Quarter Degree Fix Fuels Climate Fight

50°
382w ago - A quarter-degree Fahrenheit is roughly the downward adjustment NASA scientists made earlier this month in their annual estimates of the average temperature in the contiguous 48 states since 2000. They corrected the numbers after an error in meshing two sets of temperature data was discovered.
 
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