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WipEout Fury PS3 Developer Diary - Environment Design

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264w ago - SCEA Producer Daimion Pinnock is back with number two in a small series of developer diaries featuring the upcoming WipEout HD Fury add-on pack.

This week, he introduces Marcus Tanner, WipEout Fury Art Director from the WipEout HD development team, as follows:

I'm here today to give you a brief insight into how a WipEout environment evolves from concept art to production geometry.

A WipEout track is set in a Utopian environment populated by stunning, cutting-edge architecture enhanced by contemporary graphic design. This aesthetic is created by designing architectural forms that are influenced by abstract sculpture, structure in art and science, futuristic architecture, mecha detailing and contemporary product design.

To create the WipEout aesthetic, our concept artists use a fluid design process that involves creating abstract shapes in 3D and bouncing work around the team from artist to artist to evolve and clarify the designs. This results in bold, abstract 3D structures, which are rendered and painted over with architectural detailing and placed into the context of a WipEout environment.

These concept images (below) use the structures as set pieces, trackside furniture, tunnels etc, and give the production team an idea of how they would look in game.
 
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