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Enter the Gungeon PS4 is Coming to PlayStation 4 in 2015

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2w ago - Dodge Roll Founder and Designer Dave Crooks announced today alongside a PS4 trailer video that Enter the Gungeon is coming to PlayStation 4 in 2015.

To quote: Hey there! I'm Dave Crooks from Dodge Roll, a small studio composed of myself and 4 good friends. After a few years making games at a larger company, we banded together to make games we love from the comfortable low-light conditions of our apartment.

Earlier this year we had the opportunity to partner with Devolver Digital, and working with them has been totally rad.

Our first game is Enter the Gungeon, a gunfight dungeon crawler. Players control of one of several misfits, each of whom are burdened by a deep regret.

Seeking a way to change their past, these sorry few have made pilgrimage to a distant planet where a "gun that can kill the past" is said to be sealed in the deepest depths of an ancient temple to the terrifying might of firearms: the Gungeon.





Enter the Gungeon is a fast-paced radial shooter fused with a dungeon-crawler lootfest. The Gungeon challenges players to fight, dodge roll, and table-flip their way through an increasingly difficult series of floors to the bottom of the Gungeon. Each floor is filled with enemies,...
 

Sony Invites Fans to Enter the Impossible World of Relativity on PS4

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5w ago - Developer and Designer Willy Chyr invites fans to enter the impossible world of Relativity on PS4 today with details below.

To quote: Hello! My name is Willy Chyr - I'm an artist and indie game developer based in Chicago. I'm happy to announce that my game Relativity will be coming to PS4 in 2015, and you will get to try it at PlayStation Experience next month in Las Vegas!

Relativity is a game that re-imagines the laws of the universe. What if the normal rules of gravity no longer applied? The basic mechanic of the game is the ability to change gravity, allowing you to re-orient yourself to walk on walls and ceilings. In this world, up is down and down is up. It's all relative.

Let's take a look at what an early puzzle in the game is like. In the gif below, we need to get the purple block to stay on the purple square in order to unlock a door, but the block keeps sliding down. The solution: we lock the blue block in place while in the blue gravity, and then use it as a shelf to hold up the purple block.

What you just saw is the basic gameplay mechanic. But Relativity is more than just about stacking cubes - there is an entire world full of wonder and impossible...
 

Enter Insanity - The Binding of Isaac: Rebirth Hits PS4, PS Vita 11/4

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15w ago - Nicalis developer Tyrone Rodriguez invites PlayStation 4 and Vita fans to enter insanity in The Binding of Isaac: Rebirth which hits PS4 and Vita on November 4th, 2014.

To quote: Hello again! It's me, Tyrone Rodriguez, janitor at Nicalis, Inc. and producer on Legend of Raven (coming to PS4 and PS Vita) as well as The Binding of Isaac: Rebirth (coming to PS4 and PS Vita on November 4th!), which I'll be talking about today.

If you're not familiar with The Binding of Isaac, it combines elements of The Legend of Zelda and Smash TV with the roguelike genre. The Binding of Isaac: Rebirth literally features hundreds of items, weapons and power-ups all wrapped-up in an arcade-like experience.

And he said, "it'll be awesome to finally give console players a chance to experience the weirdest thing I've ever made." I've been working with him for two years and have to agree. 

OK, so let's get into it.

The Binding of Isaac: Rebirth features over 500 hours of gameplay (not marketing fluff, it'll take you at least this long to unlock all the secrets in the game).

Each run will be different because the enemies, rooms, levels and drops are all randomly generated. Every time you beat the game or die and start a new game it'll be all-new and fresh.
 

Sony Announces Hohokum: Enter the Fun Fair Coming to PlayStation

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43w ago - Sony Co-creator Richard Hogg announced today that Hohokum: Enter the Fun Fair is coming to PlayStation platforms with details below.

To quote: At last, we can reveal the Fun Fair to the world! It's the level we've worked on the longest, and its roots can be traced all the way back to the first prototype of the game we showed back in 2011.

Back then, it was a no-fun fair. It was a place of danger, a beautiful and colorful city, but one that was under attack from a mysterious enemy. Bombs rained down on the town and its peaceful citizens. Your job was to collect these hapless denizens and ferry them to an awaiting boat.

Three years have passed and the city is no longer under threat; it has been rebuilt and expanded. The original citizens are back and enjoying more peaceful times... but not quite, as the Fun Fair has come to town!

This is one of the most frantic and hectic places that you will visit. You will be FLUNG at high velocity into dizzying, concentric trajectories by the SPIROGRABBERS!

You will be SCARED BEYOND WITLESS by the terrifying and not at all cute GHOSTLY TRAIN! You will be THOROUGHLY FERRISED by the magnificent FERRIS WHEEL.

...and if you like sushi, prize vegetables, juvenile birds, mythical reptiles, headless horses, and multi-limbed...
 

Video: Enter the Morbid, Addictive World of PSVita's Escape Plan

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162w ago - Sony Senior Social Media Specialist Rey Gutierrez is here with a video peek at the morbid, addictive world of PSVita's upcoming title Escape Plan below.

To quote: During this summer's Gamescom, we invited Chris Millar to join us on the PlayStation.Blog and introduce Fun Bits Interactive and their first creation for PlayStation Vita, Escape Plan.

Aside from the gorgeous black-and-white, film noir art style that pops right off the massive OLED screen, Escape Plan is truly unique game, thanks to its two memorable characters, LAARGE and LIL.

It's time to check on their progress. Escape Plan Producer Matt Morton hopped in front of our cameras at Sony Santa Monica Studios recently, and was happy to give us this update on the art-direction, PS Vita multi-touch controls, and to show us why Escape Plan is such a harsh, but addictive puzzler.




 
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