- Fenix Fire CEO Brian McRae
announced Source on PS4 today while discussing the evolution of the adventure with PlayStation 4 fans below.
To quote: When we began developing Source, we set out to create something completely new and unique, yet deeply versed in the classic Metroidvania adventure game style. To us, a Metroidvania is a special kind of adventure game that has a few main components that need to be just right.
First off, there needs to be an expansive, mysterious world to explore. Second, there should be permanent upgrades that are vital to your character's advancement and survival.
Lastly, a rich, visual story should unfold simply by playing the game itself. In just a few months of development time we've managed to uncover how we will attempt these familiar traits of the genre, and maybe even evolve them a bit further with Source.
The world of Source, even in its earliest versions, has always been an alternate dimension full of life, energy, and bio luminescence. Early on we looked at 80â€²s computer graphic movies like Tron, deep sea marine life, and fine surreal art for influence.
The reason for this eclectic mix of inspiration was to find the middle ground between the familiar and the unknown in order to help drive the exploratory nature of...