11w ago - Sparpweed Creative Director Richard Boeser announced today alongside a video that Ibb and Obb on PSN has been updated complete with enhanced features and performance.
To quote: It's been about a month since we launched Ibb & Obb, our two-player, cooperative puzzle platformer.
Since the launch, we've been working on a patch to fix some bugs that players found, but also to add some features based on the feedback we got.
The most requested feature was to have indicators showing where players are when they fly off screen. Those are now in, along with d-pad support for those of you who prefer that to the analog stick. Also, we managed to improve general performance quite a bit - now everything runs at 60 FPS in full HD, with anti aliasing on.
For us, some of the most interesting things of the last month are the Let's Play videos that pop up. Often made by players that dive into the game without having played it before or knowing much about it. From a game designer point of view these videos are extremely useful.
We've seen a lot of people play during development, but it's different when players know the game is still unfinished or when they can ask you questions directly. The Let's Play videos feel more real. They show the published product and are often recorded...
29w ago - Sony Product Planning and Platform Software Innovation Director Don Mesa announced today that Epic Mickey 2 hits PlayStation Vita this June with enhanced features as outlined below.
To quote: We're always looking for new experiences to bring to PS Vita owners, and many times it's as easy as looking at the extensive catalog of games that make up the PS3 library.
The powerful hardware included in PS Vita has no problem handling PS3-quality experiences on the go, and we're excited to bring another PS3 title to your favorite handheld.
Today we're announcing that PS Vita owners will be able to check out Disney Interactive's Epic Mickey 2 on PS Vita next month, on June 18th.
Epic Mickey 2 comes to PS Vita with a number of new features that are only made possible with PS Vita's unique touch capabilities. On the backend, we've added things like ad hoc network functionality, but we've also implemented new ways to control the game.
You'll be able to control paint, thinner and Oswald's electric beam using the touch screen, as well as use orientation-based controls for both the camera and while driving.
You'll find added touch screen functionality elsewhere; use it to give instructions to AI, select/drag/drop sketches, burst bubbles and projectiles, and navigate...