To quote: Release of ScummVM 1.6.0 "+4 to engines"
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed.
ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, …, many of Sierra’s AGI and SCI games (such as King’s Quest 1-6, Space Quest 1-5, …, Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia...
28w ago - Codemasters Community Manager Ben Walke announced that Grid 2 starts its engines today alongside a new PS3 trailer below!
To quote: Wow. It's out! It's been over nine months since we announced it and we've been pushing hard to make GRID 2 the best game possible and deliver a worthy sequel. We're ecstatic to see games shipping to stores and we can't wait to hear what you guys think.
There's a lot of asphalt waiting for you on the disc - the streets of Dubai and Paris, sweeping open roads on the California Coast, tight and twisty ribbons on mountains in Japan, and apexes to nail on circuits like Brands Hatch, Red Bull Ring and the Algarve International Circuit.
As you work your way from rookie to global superstar in World Series Racing with ESPN charting your rise, you take in 14 different locations with 80 different routes set across three continents. It is, indeed, a new world of racing.
Of course, you'll be wanting a car. Or in fact many cars. And our car list is carefully chosen. There are no lame ducks or basic models here; instead we give you only the finest examples of automotive engineering from the last four decades.
40w ago - Today Gamasutra has revealed several Sony PlayStation 4 / PS4 development Tools and Engines for those interested in developing on the next-generation video game console with details below.
To quote: "It looks as if the NDAs for several tool-makers supporting Sony's upcoming PlayStation 4 were lifted today, as our inboxes have been flooded this morning with announcements.
Below are the tools and engines that should be available now for those of you developing on the PlayStation 4. We'll update this story should any other announcements come our way.
Update: Added NVIDIA's PhysX and APEX, and NaturalMotion's Morpheme 4.
Animation tool FaceFX is billed as "an advanced facial animation solution unique in its ability to liberate artists from the complexities of creating realistic dialogue and emotive characters." Recent titles that used the tech include Far Cry 3, Halo 4 and Dishonored. More information is available here (facefx.com).
Germany's xaitment is supporting the PS4 with xaitControl, its AI software package for game logic and character behavioral modeling.
xaitment was founded in Germany in 2004 as an offshoot of the German Research Institute for Artificial Intelligence. More on xaitControl...
I'm here today to announce that we're releasing a demo today for our upcoming racing title.
Before explaining what we've included in the demo, I would like to start by explaining what makes WRC 3 different from the previous titles in the series.
First of all, we've implemented a brand new graphics engine which allows us to model lighting, particle effects and other real-world characteristics to create an in-game virtual reality as never before.
Furthermore we've changed the structure of the game, following user feedback and implementing three main game modes: Road to Glory - an exciting career mode; WRC Experience - for the rally lovers; and WRC Online - the multiplayer mode. I'm sure that you're going to enjoy all of them.
If you're asking which kind of content will be included, I can promise you that the game will feature all rallies from the 2012 WRC calendar, complete...
86w ago - Sony Associate Product Manager Ken Chan has announced today alongside a video trailer that GT Academy 2012 is gearing up for May 1st with details below, as follows:
It's time to gear up for GT Academy 2012! The competition starts on May 1st and will be open to all entrants through June 24th.
Developed for racing fans of all levels, GT Academy 2012 will offer a newly designed eight-step training and qualification program accessible as a demo based on the hit Gran Turismo 5.
The demo will be made available for free on PlayStation Store via PSN and will maximize the potential of all users, from beginners to advanced drivers. All participants will compete in a series of virtual driving trials using Nissan cars, and the best of the best will compete in the National Finals in July.
The action will then jump from the virtual cars of the PS3 game to actual Nissan sports cars when the winners of the National competition are invited to take part in the intense international Race Camp competition in August, where one ultimate GT Academy winner will train with elite racecar drivers and race as part of a professional team.