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PS3 News and PS3 Hacks Search Results for: engine

You searched the PS3 News and PS3 Hacks database for engine. Below are the results for your engine search:
 

PCE Emu: PC Engine / TurboGrafx-16 Emulator v1.4.0 for PS3 Out

550°
87w ago - It's been awhile since the last update, but today the PCE Emu PC Engine / TurboGrafx-16 emulator for PS3 version 1.4.0 is available for both 3.41 and 3.55 PlayStation 3 Custom Firmware.

Download: PCE Emu v1.4.0 for PS3 (3.41 CFW) (1.03 MB) / PCE Emu v1.4.0 for PS3 (3.55 CFW) (1.03 MB) / PCE Emu Site

To quote: PCE.emu is a PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS, WebOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.

Main Features:

  • Accurate emulation and high compatibility rate (Note: Data swapped TG16 roms are not supported, see known issues below for a fix if you're getting a black screen on load)
  • Backup memory and save state support, auto-save and ten manual slots for save states
  • Supports ROM-based games in .pce and .sgx formats, optionally in .zip files
  • CD emulation via loading CUE or TOC+BIN files (select a system card rom in the options, for versions...

By violentcris with
 12 Comments » 
 

KaKaRoToKS Releases PS3 Expedite Benchmark Tool, Engine Ports

300°
89w ago - Today Sony PlayStation 3 hacker KaKaRoToKS has made available a PS3 Expedite Benchmark Tool and Engine Ports for other developers to examine and implement in upcoming homebrew releases.

Download: PS3 Expedite Benchmark Tool and Engine Ports / EFL Libs (with Dev Files) Windows Installer by vtorri

Below are some Tweets from KaKaRoToKS, as follows:

I've got some *great* news for homebrew devs! I've just ported Evas (from the EFL (Enlightenment Foundation Libraries)) to the ps3!!!

Have fun with the Expedite demo (a benchmarking tool for Evas with tons of tests). A bit slow but that's normal Enjoy!!

Edje (Layout engine) is already ported with Embryo+Lua. Next couple of days will be to port Elementary, a full widget toolkit.

Btw, Exepedite will do a printf on ethdebug and send the FPS for each test. It was fun playing with the PS3 again after so long!


By PS3 News with
 4 Comments » 
 

FPS First Person Shooter PS3 Homebrew Engine in Development

350°
95w ago - Today PlayStation 3 developer SnakePlissken--PMW has announced news of an FPS First Person Shooter PS3 Homebrew Engine for Custom Firmware in development along with some details on the first game.

To quote: My Name is Snake Plissken. I am Chief Commander of a group known as PMW NATION. I'm currently directing our groups development branch into bringing to the PS3 one great first person gaming experience by means of homebrew on PlayStation Custom Firmware.

We hope to release onto the world a whole new concept in homebrew development on the PS3 by developing an "homebrew engine" that future developers can use to make homebrew with to be used on the PS3.

With the engine one could make your own First person shooter homebrew. It has been proven that other forms of homebrew can be made for and used with the engine as well. Not only that but This would offer a interface for developing homebrew outside of PSL1GHT for all types of CFWs (as we will port the engine to work with multiple types of CFW's)

Developers would need a way to install a .pkg onto there PS3s. They would then make homebrew in form of "recourse data" with the Gaming engine’s tool chain. that is then coupled and distributed with the engine.

A user can download the engine.pkg and insert it on...
By PS3 News with
 5 Comments » 
 

Cellminer: Bitcoin Miner for Cell Broadband Engine Architecture

700°
99w ago - Today Cellminer: Bitcoin Miner for the Cell Broadband Engine Architecture (CBEA) was made available via Github for Sony's PS3 entertainment system.

For those curious, this was developed on a PlayStation 3 using Debian GNU / Linux 6.0.1.

Download: Cellminer Auto Installer / GIT

From the ReadMe:

Requirements

Debian Packages [aptitude install ...]

• make
• gcc
• binutils-spu
• ruby1.9.1-dev
• libspe2-dev
- gcc-spu
- binutils
- ruby1.9.1
- libspe2-2

(packages marked - should be included automatically as dependencies of packages marked •)

Ruby Gems [gem1.9.1 install ...]

• net-http-persistent

System

In order to make use of your SPEs under Linux, you must have spufs mounted on /spu. For example:

# mount -t spufs spufs /spu

Or equivalently, ensure /etc/fstab contains a line similar to the following:

spufs /spu spufs defaults 0 0

Building

$ make

Running

$ ./cellminer --help
By PS3 News with
 21 Comments » 
 

PS3 Cell BE (Broadband Engine) Secure Boot Process PDF Arrives

400°
102w ago - Today we received word from mas that he and xorloser have made available a PS3 Cell BE (Broadband Engine) Secure Boot Process PDF document for other PlayStation 3 developers.

Download: PS3 Cell BE (Broadband Engine) Secure Boot Process PDF

Speaking briefly to xorloser, he stated mas recently contacted him with the chart for examination and from there some updates and corrections were made to the diagram until the revised public version was born.

Very cool PS3 developments indeed, and cheers for clarifying the exact PS3 boot process guys!
By PS3 News with
 6 Comments » 
 
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