5w ago - 2K Games Senior Community Manager Ronnie Singh posted up a video below today announcing that NBA 2K14's Eco-Motion Engine brings players to life on PS4.
To quote: What an exciting year for everyone in the video game industry. The team here at 2K has seen a lot over the years, and experienced countless new system launches.
But we've never seen one like this year, with the launch of PS4. It's an old cliche that new technology allows developers to take their products to the next level, but that's never been truer than now.
As work began on NBA 2K14 for PS4, the next-gen technology inspired our developers at Visual Concepts to develop a completely new experience from the ground up. NBA 2K14 on PS4 will feature re-built game modes, stunning life-like graphics, and a brand new gameplay engine.
With that said, 2K is excited to unveil the all-new Eco-Motion Engine for NBA 2K14 on PS4. With Eco-Motion, the entire NBA experience comes to life in ways never before seen in a video game, including crowd reactions, atmosphere, coaching strategies, real player voices, and most of all the emotion of the game.
Player animations are dynamic, and evolve on the fly as you play. Player personalities...
To quote: PCE.emu is a PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS, WebOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.
Accurate emulation and high compatibility rate (Note: Data swapped TG16 roms are not supported, see known issues below for a fix if you're getting a black screen on load)
Backup memory and save state support, auto-save and ten manual slots for save states
Supports ROM-based games in .pce and .sgx formats, optionally in .zip files
CD emulation via loading CUE or TOC+BIN files (select a system card rom in the options, for versions...
124w ago - Today PlayStation 3 developer SnakePlissken--PMW has announced news of an FPS First Person Shooter PS3 Homebrew Engine for Custom Firmware in development along with some details on the first game.
To quote: My Name is Snake Plissken. I am Chief Commander of a group known as PMW NATION. I'm currently directing our groups development branch into bringing to the PS3 one great first person gaming experience by means of homebrew on PlayStation Custom Firmware.
We hope to release onto the world a whole new concept in homebrew development on the PS3 by developing an "homebrew engine" that future developers can use to make homebrew with to be used on the PS3.
With the engine one could make your own First person shooter homebrew. It has been proven that other forms of homebrew can be made for and used with the engine as well. Not only that but This would offer a interface for developing homebrew outside of PSL1GHT for all types of CFWs (as we will port the engine to work with multiple types of CFW's)
Developers would need a way to install a .pkg onto there PS3s. They would then make homebrew in form of "recourse data" with the Gaming engine’s tool chain. that is then coupled and distributed with the engine.
A user can download the engine.pkg and insert it on...