To quote: PCE.emu is a PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS, WebOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.
Accurate emulation and high compatibility rate (Note: Data swapped TG16 roms are not supported, see known issues below for a fix if you're getting a black screen on load)
Backup memory and save state support, auto-save and ten manual slots for save states
Supports ROM-based games in .pce and .sgx formats, optionally in .zip files
CD emulation via loading CUE or TOC+BIN files (select a system card rom in the options, for versions...
95w ago - Today PlayStation 3 developer SnakePlissken--PMW has announced news of an FPS First Person Shooter PS3 Homebrew Engine for Custom Firmware in development along with some details on the first game.
To quote: My Name is Snake Plissken. I am Chief Commander of a group known as PMW NATION. I'm currently directing our groups development branch into bringing to the PS3 one great first person gaming experience by means of homebrew on PlayStation Custom Firmware.
We hope to release onto the world a whole new concept in homebrew development on the PS3 by developing an "homebrew engine" that future developers can use to make homebrew with to be used on the PS3.
With the engine one could make your own First person shooter homebrew. It has been proven that other forms of homebrew can be made for and used with the engine as well. Not only that but This would offer a interface for developing homebrew outside of PSL1GHT for all types of CFWs (as we will port the engine to work with multiple types of CFW's)
Developers would need a way to install a .pkg onto there PS3s. They would then make homebrew in form of "recourse data" with the Gaming engine’s tool chain. that is then coupled and distributed with the engine.
A user can download the engine.pkg and insert it on...
Speaking briefly to xorloser, he stated mas recently contacted him with the chart for examination and from there some updates and corrections were made to the diagram until the revised public version was born.
Very cool PS3 developments indeed, and cheers for clarifying the exact PS3 boot process guys!