118w ago - SCEA Marketing Manager Mark Valledor has revealed today alongside some fresh video footage that LittleBigPlanet 2 for PS3 is now $39.99 and that PlayStation Move support is now enabled!
To quote: Forgive us for sounding like a late-night infomercial, but... now for an amazing low price of $39.99, you can own LittleBigPlanet 2, and experience a whole new world that millions of people love, plus discover over 5.2 million user-generated games!
All with Sackboy at your side! If you haven't picked up LBP2... what are you waiting for!
LittleBigPlanet 2: Now Move-enabled
Earlier this week, many of you downloaded the latest free update for LBP2, but did you know you can NOW control your Sackboy with a Move controller in one hand and a Navigation controller in another? Check out the video below to see another fun way to play LBP2.
And while you get comfy with the all new Move controls, be on the lookout for the upcoming LittleBigPlanet 2 Move Pack, available on the PlayStation Store on September 13th - not long!
Disney Pixar's Toy Story Packs on the PlayStation...
To quote: Some PC gamers (myself included) like to go on about the huge image quality advantages of playing on PCs. Now, your PC can actually improve the visual quality of console-exclusive games! (outside of emulation)
I've previously posted about the small program PtBi that I use to display 360 and PS3 games. Today I added the ability to use NVidia's FXAA - thanks to them for releasing the code to the public domain and making it easy to integrate.
For those that are unaware, FXAA is a post-processing method that tries to reduce the amount of aliasing artifacts (think pixel staircase) in an image. It's similar to MLAA in that aspect. Like all post-processing methods that act purely on image data, it has some drawbacks:
- It can't handle subpixel aliasing well. (Unlike most similar methods, it at least tries to reduce it though)
- Sometimes aliasing may be detected incorrectly,...
To quote: This is incredible, hackers are making big progress towards reverse engineering the hypervisor on the PS3. The latest work and release comes from a developer who goes by the name 'user'-which is a hypervisor debugging tool that can run from GameOS.
The tasks can be performed using this tool: Com Lib debug, Storage Manager debug, SB Manager debug, Update Manager debug, SYSCON debug, Dispatch Manager debug, VTRM debug, and patch Dispatch Manager policies.
• Enable debug for some HV services
• Patch Dispatch Manager policies (allow everything)
CECH-25xxA: 0x66EF00 thanks to MikeM64 and manster
CECH-25xxB: (maybe just like CECH-25xxA)
280w ago - GCNHacker87 posted a demo video on YouTube of the new Ocarina cheat app for Nintendo Wii, for the homebrew channel which lets users simply use 'discovered' codes. Basically it's similar to an Action Replay, only free... All you need is an SD Card!
From the ReadMe: Ocarina is a very simple Wii application for your homebrew channel. What it does? Start a game.. but there's a twist of course.
Ocarina checks the GAME ID.. like RZDP01 for Zelda Twilight Princess (PAL). Then it checks the inserted SD card whether it can find a cheat code file for that game: in this case it would have to be name [sd]:codesrzdp01.gct.
To create GCT files.. a PC application is bundled in the package. This application is coming with 2 example files. rsbe.txt and rsbp.txt (Smash Brothers NTSC-U and PAL respectively). Using the File menu you can open, them and select the cheats you want.
Note that unlike an Action Replay you can modify codes with XXXXXXXX inside them.. it will always ask you to store modifications to its application memory I added this question so that people do not cry if a code is messed up - the actual cheat code file will not be modified until you...